set pose channel names to match the length of bones, correct comment too which was glib and misleading.

This commit is contained in:
Campbell Barton 2012-01-12 12:35:52 +00:00
parent a3d1e35d5e
commit 83a161985f

@ -184,7 +184,7 @@ typedef struct bPoseChannel {
IDProperty *prop; /* User-Defined Properties on this PoseChannel */
ListBase constraints;/* Constraints that act on this PoseChannel */
char name[72]; /* Channels need longer names than normal blender objects */
char name[64]; /* need to match bone name length: MAXBONENAME */
short flag; /* dynamic, for detecting transform changes */
short ikflag; /* settings for IK bones */