forked from bartvdbraak/blender
set pose channel names to match the length of bones, correct comment too which was glib and misleading.
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@ -184,7 +184,7 @@ typedef struct bPoseChannel {
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IDProperty *prop; /* User-Defined Properties on this PoseChannel */
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ListBase constraints;/* Constraints that act on this PoseChannel */
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char name[72]; /* Channels need longer names than normal blender objects */
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char name[64]; /* need to match bone name length: MAXBONENAME */
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short flag; /* dynamic, for detecting transform changes */
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short ikflag; /* settings for IK bones */
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