forked from bartvdbraak/blender
Cleanup: SubsurfaceScatteringNode is a subclass of BsdfNode, no need to set the value again.
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@ -355,7 +355,6 @@ public:
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SHADER_NODE_CLASS(SubsurfaceScatteringNode)
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bool has_surface_bssrdf() { return true; }
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bool has_bssrdf_bump();
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bool has_spatial_varying() { return true; }
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static ShaderEnum falloff_enum;
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};
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