PyDoc: add gpu.shader

Also some syntax corrections.
This commit is contained in:
Campbell Barton 2018-09-15 08:00:47 +10:00
parent 3f20b3b585
commit 83d4328ce7
2 changed files with 26 additions and 21 deletions

@ -1828,6 +1828,7 @@ def write_rst_importable_modules(basepath):
"gpu.types": "GPU Types",
"gpu.matrix": "GPU Matrix",
"gpu.select": "GPU Select",
"gpu.shader": "GPU Shader",
"bmesh": "BMesh Module",
"bmesh.types": "BMesh Types",
"bmesh.utils": "BMesh Utilities",

@ -257,13 +257,16 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
" :type location: `int`\n"
" :param buffer: buffer object with format float.\n"
" :type buffer: `buffer object`\n"
" :param length: size of the uniform data type:\n"
" 1: float\n"
" 2: vec2 or float[2]\n"
" 3: vec3 or float[3]\n"
" 4: vec4 or float[4]\n"
" 9: mat3\n"
" 16: mat4\n"
" :param length:\n"
" size of the uniform data type:\n"
"\n"
" - 1: float\n"
" - 2: vec2 or float[2]\n"
" - 3: vec3 or float[3]\n"
" - 4: vec4 or float[4]\n"
" - 9: mat3\n"
" - 16: mat4\n"
"\n"
" :type length: `int`\n"
" :param count: specifies the number of elements, vector or matrices that are to be modified.\n"
" :type count: `int`\n"
@ -294,7 +297,7 @@ static PyObject *bpygpu_shader_uniform_vector_float(
PyDoc_STRVAR(bpygpu_shader_uniform_vector_int_doc,
".. method:: uniform_vector_int(location, buffer, length, count)\n"
"\n"
" See GPUShader.uniform_vector_float(...) description.\n."
" See GPUShader.uniform_vector_float(...) description.\n"
);
static PyObject *bpygpu_shader_uniform_vector_int(
BPyGPUShader *self, PyObject *args)
@ -376,9 +379,7 @@ static PyObject *bpygpu_shader_attr_from_name(
}
PyDoc_STRVAR(bpygpu_shader_program_doc,
".. method:: The name of the program object for use by the OpenGL API (read-only).\n"
"\n"
" :rtype: `int`\n"
"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int"
);
static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
{
@ -439,12 +440,15 @@ PyDoc_STRVAR(bpygpu_shader_doc,
"The GLSL #version directive is automatically included at the top of shaders, and set to 330.\n"
"\n"
"Some preprocessor directives are automatically added according to the Operating System or availability.\n"
"These are:\n"
"\n"
"These are::\n"
"\n"
" \"#define GPU_ATI\\n\"\n"
" \"#define GPU_NVIDIA\\n\"\n"
" \"#define GPU_INTEL\\n\"\n"
"\n"
"The following extensions are enabled by default if supported by the GPU:\n"
"The following extensions are enabled by default if supported by the GPU::\n"
"\n"
" \"#extension GL_ARB_texture_gather: enable\\n\"\n"
" \"#extension GL_ARB_texture_query_lod: enable\\n\"\n"
"\n"