forked from bartvdbraak/blender
im going to dig a hole to hide in
beginners standard typo did break particles
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@ -688,7 +688,7 @@ int pdDoDeflection(float opco[3], float npco[3], float opno[3],
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base = base->next;
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base = base->next;
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}
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}
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if (def_depth = -1){ // evil hack to signal softbodies
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if (def_depth == -1){ // evil hack to signal softbodies
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if (deflected) {
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if (deflected) {
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VECSUB(edge1, dv1, dv2);
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VECSUB(edge1, dv1, dv2);
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VECSUB(edge2, dv3, dv2);
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VECSUB(edge2, dv3, dv2);
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