Another useful tool for efficient usage of WeightPaint:

Press SHIFT+LMB, and it shows a menu with all Vertex Groups the vertices of
the indicated face has, also allowing selection of Groups.
This commit is contained in:
Ton Roosendaal 2005-10-23 11:03:51 +00:00
parent de655553ab
commit 84f6642437

@ -813,12 +813,14 @@ static MDeformWeight *get_defweight(MDeformVert *dv, int defgroup)
return NULL;
}
/* used for 3d view */
/* cant sample frontbuf, weight colors are interpolated too unpredictable */
/* so we return the closest value to vertex, wich is actually correct anyway */
void sample_wpaint()
/* used for 3d view, on active object, assumes me->dvert exists */
/* if mode==1: */
/* samples cursor location, and gives menu with vertex groups to activate */
/* else */
/* sets editbutvweight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
static void sample_wpaint(int mode)
{
extern float editbutvweight;
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
int index;
@ -829,15 +831,82 @@ void sample_wpaint()
if(index && index<=me->totface) {
MFace *mface;
mface= ((MFace *)me->mface) + index-1;
if(mode==1) { /* sampe which groups are in here */
MDeformVert *dv;
int a, totgroup;
totgroup= BLI_countlist(&ob->defbase);
if(totgroup) {
int totmenu=0;
int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
dv= me->dvert+mface->v1;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v2;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v3;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
if(mface->v4) {
dv= me->dvert+mface->v4;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
}
for(a=0; a<totgroup; a++)
if(groups[a]) totmenu++;
if(totmenu==0) {
notice("No Vertex Group Selected");
}
else {
bDeformGroup *dg;
short val;
char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
strcpy(str, "Vertex Groups %t");
for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
if(groups[a]) {
sprintf(item, "|%s %%x%d", dg->name, a);
strcat(str, item);
}
}
val= pupmenu(str);
if(val>=0) {
ob->actdef= val+1;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
MEM_freeN(str);
}
MEM_freeN(groups);
}
else notice("No Vertex Groups in Object");
}
else {
DerivedMesh *dm;
MDeformWeight *dw;
extern float editbutvweight;
float w1, w2, w3, w4, co[3], fac;
int needsFree;
dm = mesh_get_derived_deform(ob, &needsFree);
mface= ((MFace *)me->mface) + index-1;
/* calc 3 or 4 corner weights */
dm->getVertCo(dm, mface->v1, co);
project_short_noclip(co, sco);
@ -877,9 +946,9 @@ void sample_wpaint()
if(dw) editbutvweight= dw->weight; else editbutvweight= 0.0f;
}
}
if (needsFree)
dm->release(dm);
}
}
allqueue(REDRAWBUTSEDIT, 0);
@ -936,7 +1005,11 @@ void weight_paint(void)
create_dverts(me);
if(G.qual & LR_CTRLKEY) {
sample_wpaint();
sample_wpaint(0);
return;
}
if(G.qual & LR_SHIFTKEY) {
sample_wpaint(1);
return;
}
@ -1172,7 +1245,6 @@ void weight_paint(void)
if(ob->soft) ob->softflag |= OB_SB_REDO;
allqueue(REDRAWVIEW3D, 0);
}
void vertex_paint()