Fix [#35127] Layout -> Frame doen't exist anymore

This commit is contained in:
Thomas Dinges 2013-04-28 13:02:46 +00:00
parent 8cd455f9b4
commit 85a4938c10

@ -101,6 +101,7 @@ shader_node_categories = [
]),
ShaderOldNodeCategory("SH_GROUP", "Group", items=shader_node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
]),
# New Shader Nodes (Cycles)
@ -183,6 +184,7 @@ shader_node_categories = [
]),
ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=shader_node_group_items),
ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
]),
]
@ -287,6 +289,7 @@ compositor_node_categories = [
]),
CompositorNodeCategory("CMP_GROUP", "Group", items=compositor_node_group_items),
CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
NodeItem("CompositorNodeSwitch"),
]),
]
@ -341,6 +344,7 @@ texture_node_categories = [
]),
TextureNodeCategory("TEX_GROUP", "Group", items=texture_node_group_items),
TextureNodeCategory("TEX_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
]),
]