forked from bartvdbraak/blender
Bugfix: Bone Groups now displayed with correct icon in Outliner
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66f4ab396f
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@ -1040,7 +1040,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
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case TSE_LINKED_MAT:
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UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
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case TSE_POSEGRP_BASE:
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UI_icon_draw(x, y, ICON_VERTEXSEL); break;
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UI_icon_draw(x, y, ICON_GROUP_BONE); break;
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case TSE_SEQUENCE:
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if (te->idcode == SEQ_MOVIE)
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UI_icon_draw(x, y, ICON_SEQUENCE);
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