forked from bartvdbraak/blender
No more need to tag sss as dirty for EEVEE
And for the records, this shoudn't have been added to the GPU_material_uniform_buffer_tag_dirty function since they are unrelated.
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@ -221,9 +221,6 @@ void GPU_material_uniform_buffer_tag_dirty(ListBase *gpumaterials)
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if (material->ubo != NULL) {
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GPU_uniformbuffer_tag_dirty(material->ubo);
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}
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if (material->sss_profile != NULL) {
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material->sss_dirty = true;
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}
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}
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}
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