Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints

This commit is contained in:
Benjy Cook 2011-08-11 13:47:49 +00:00
parent fee7337249
commit 87e9c0ffaa
2 changed files with 127 additions and 13 deletions

@ -21,6 +21,7 @@
import bpy
from mathutils import *
from math import radians, acos
from bl_operators import nla
import cProfile
@ -264,6 +265,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
v = locDeriv[key][i]
hipV = locDeriv[perfRoot][i]
endV = locDeriv[perf_bones[key].bone.map][i]
print(v.length,)
if (v.length < 0.1):
#this is a plant frame.
#lets see what the original hip delta is, and the corresponding
@ -284,6 +286,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
stride_bone.name = "stride_bone"
print(stride_bone)
stride_bone.location = Vector((0, 0, 0))
print(linearAvg)
if linearAvg:
#determine the average change in scale needed
avg = sum(linearAvg) / len(linearAvg)
@ -295,6 +298,8 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
newTranslation = (tailLoc(perf_bones[perfRoot]) / avg)
stride_bone.location = enduser_obj_mat * (newTranslation - initialPos)
stride_bone.keyframe_insert("location")
else:
stride_bone.keyframe_insert("location")
stride_bone.animation_data.action.name = ("Stride Bone " + action_name)
return stride_bone
@ -439,10 +444,66 @@ def NLASystemInitialize(enduser_arm, context):#enduser_obj, name):
anim_data.action = None
def preAdvancedRetargeting(performer_obj, enduser_obj):
createDictionary(performer_obj.data, enduser_obj.data)
bones = enduser_obj.pose.bones
map_bones = [bone for bone in bones if bone.bone.reverseMap]
for bone in map_bones:
perf_bone = bone.bone.reverseMap[0].name
addLocalRot = False;
if bone.bone.use_connect or not bone.constraints:
locks = bone.lock_location
if not (locks[0] or locks[1] or locks[2]):
cons = bone.constraints.new('COPY_LOCATION')
cons.name = "retargetTemp"
cons.use_x = not locks[0]
cons.use_y = not locks[1]
cons.use_z = not locks[2]
cons.target = performer_obj
cons.subtarget = perf_bone
addLocalRot = True
cons2 = bone.constraints.new('COPY_ROTATION')
cons2.name = "retargetTemp"
locks = bone.lock_rotation
cons2.use_x = not locks[0]
cons2.use_y = not locks[1]
cons2.use_z = not locks[2]
cons2.target = performer_obj
cons2.subtarget = perf_bone
if addLocalRot:
for constraint in bone.constraints:
if constraint.type == 'COPY_ROTATION':
constraint.target_space = 'LOCAL'
constraint.owner_space = 'LOCAL_WITH_PARENT'
def prepareForBake(enduser_obj):
bones = enduser_obj.pose.bones
for bone in bones:
bone.bone.select = False
map_bones = [bone for bone in bones if bone.bone.reverseMap]
for bone in map_bones:
for cons in bone.constraints:
if "retargetTemp" in cons.name:
bone.bone.select = True
def cleanTempConstraints(enduser_obj):
bones = enduser_obj.pose.bones
map_bones = [bone for bone in bones if bone.bone.reverseMap]
for bone in map_bones:
for cons in bone.constraints:
if "retargetTemp" in cons.name:
bone.constraints.remove(cons)
#Main function that runs the retargeting sequence.
#If advanced == True, we assume constraint's were already created
def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
perf_arm = performer_obj.data
end_arm = enduser_obj.data
advanced = end_arm.advancedRetarget
try:
enduser_obj.animation_data.action = bpy.data.actions.new("temp")
@ -450,27 +511,33 @@ def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
except:
print("no need to create new action")
print("creating Dictionary")
feetBones, root = createDictionary(perf_arm, end_arm)
print("cleaning stuff up")
perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
turnOffIK(enduser_obj)
print("Creating intermediate armature (for first pass)")
inter_obj = createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene)
print("First pass: retargeting from intermediate to end user")
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
if not advanced:
turnOffIK(enduser_obj)
print("Creating intermediate armature (for first pass)")
inter_obj = createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene)
print("First pass: retargeting from intermediate to end user")
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
else:
prepareForBake(enduser_obj)
print("Retargeting pose (Advanced Retarget)")
nla.bake(s_frame, e_frame, action=enduser_obj.animation_data.action, only_selected=True, do_pose=True, do_object=False)
name = performer_obj.animation_data.action.name
enduser_obj.animation_data.action.name = "Base " + name
print("Second pass: retargeting root translation and clean up")
stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat)
IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene)
if not advanced:
IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
bpy.ops.object.delete()
if not advanced:
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
bpy.ops.object.delete()
else:
cleanTempConstraints(enduser_obj)
bpy.ops.object.select_name(name=enduser_obj.name, extend=False)
if not name in [tracks.name for tracks in end_arm.mocapNLATracks]:

@ -140,9 +140,26 @@ class MocapNLATracks(bpy.types.PropertyGroup):
bpy.utils.register_class(MocapNLATracks)
def advancedRetargetToggle(self, context):
enduser_obj = context.active_object
performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
if enduser_obj is None or len(performer_obj) != 1:
print("Need active and selected armatures")
return
else:
performer_obj = performer_obj[0]
if self.advancedRetarget:
retarget.preAdvancedRetargeting(performer_obj, enduser_obj)
else:
retarget.cleanTempConstraints(enduser_obj)
bpy.types.Armature.stitch_settings = bpy.props.PointerProperty(type=AnimationStitchSettings)
bpy.types.Armature.active_mocap = bpy.props.StringProperty(update=retarget.NLASystemInitialize)
bpy.types.Armature.mocapNLATracks = bpy.props.CollectionProperty(type=MocapNLATracks)
bpy.types.Armature.advancedRetarget = bpy.props.BoolProperty(default=False, update=advancedRetargetToggle)
#Update function for IK functionality. Is called when IK prop checkboxes are toggled.
@ -189,7 +206,7 @@ def toggleIKBone(self, context):
for bone in cnstrn_bone.parent_recursive:
if not bone.is_in_ik_chain:
bone.IKRetarget = False
class MocapMapping(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
@ -281,6 +298,7 @@ class MocapPanel(bpy.types.Panel):
mapRow.operator("mocap.savemapping", text='Save mapping')
mapRow.operator("mocap.loadmapping", text='Load mapping')
self.layout.prop(data=performer_obj.animation_data.action, property='name', text='Action Name')
self.layout.prop(enduser_arm, "advancedRetarget", text='Advanced Retarget')
self.layout.operator("mocap.retarget", text='RETARGET!')
@ -396,6 +414,35 @@ class OBJECT_OT_RetargetButton(bpy.types.Operator):
return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
else:
return False
#~ class OBJECT_OT_AdvancedRetargetButton(bpy.types.Operator):
#~ '''Prepare for advanced retargeting '''
#~ bl_idname = "mocap.preretarget"
#~ bl_label = "Prepares retarget of active action from Performer to Enduser"
#~ def execute(self, context):
#~ scene = context.scene
#~ s_frame = scene.frame_start
#~ e_frame = scene.frame_end
#~ enduser_obj = context.active_object
#~ performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
#~ if enduser_obj is None or len(performer_obj) != 1:
#~ print("Need active and selected armatures")
#~ else:
#~ performer_obj = performer_obj[0]
#~ retarget.preAdvancedRetargeting(performer_obj, enduser_obj)
#~ return {"FINISHED"}
#~ @classmethod
#~ def poll(cls, context):
#~ if context.active_object:
#~ activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
#~ performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
#~ if performer_obj:
#~ return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
#~ else:
#~ return False
class OBJECT_OT_SaveMappingButton(bpy.types.Operator):
@ -715,7 +762,7 @@ class OBJECT_OT_AnimationStitchingButton(bpy.types.Operator):
stitch_settings = context.active_object.data.stitch_settings
return (stitch_settings.first_action and stitch_settings.second_action)
return False
def register():
bpy.utils.register_module(__name__)