forked from bartvdbraak/blender
Cocoa port :
Bug fix : newly created window not seen as activated by WM Added more conservative memory management (may need to optimize later)
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e936c80985
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88613b9184
@ -806,7 +806,10 @@ GHOST_IWindow* GHOST_SystemCocoa::createWindow(
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GHOST_ASSERT(m_windowManager, "m_windowManager not initialized");
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m_windowManager->addWindow(window);
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m_windowManager->setActiveWindow(window);
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//Need to tell window manager the new window is the active one (Cocoa does not send the event activate upon window creation)
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pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window));
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pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window));
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}
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else {
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GHOST_PRINT("GHOST_SystemCocoa::createWindow(): window invalid\n");
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@ -1156,7 +1159,6 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
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GHOST_IWindow* window = m_windowManager->getActiveWindow();
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if (!window) {
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printf("\nM invalid window");
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return GHOST_kFailure;
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}
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@ -319,7 +319,7 @@ GHOST_WindowCocoa::~GHOST_WindowCocoa()
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/*if(ugly_hack==m_windowRef) ugly_hack= NULL;
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if(ugly_hack==NULL) setDrawingContextType(GHOST_kDrawingContextTypeNone);*/
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[m_openGLView release];
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if (m_window) {
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@ -327,6 +327,7 @@ GHOST_WindowCocoa::~GHOST_WindowCocoa()
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[m_window release];
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m_window = nil;
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}
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[pool drain];
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}
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#pragma mark accessors
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@ -566,7 +567,9 @@ GHOST_TSuccess GHOST_WindowCocoa::swapBuffers()
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{
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if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
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if (m_openGLContext != nil) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[m_openGLContext flushBuffer];
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[pool drain];
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return GHOST_kSuccess;
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}
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}
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@ -577,7 +580,9 @@ GHOST_TSuccess GHOST_WindowCocoa::updateDrawingContext()
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{
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if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
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if (m_openGLContext != nil) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[m_openGLContext update];
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[pool drain];
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return GHOST_kSuccess;
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}
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}
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@ -588,6 +593,8 @@ GHOST_TSuccess GHOST_WindowCocoa::activateDrawingContext()
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{
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if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
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if (m_openGLContext != nil) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[m_openGLContext makeCurrentContext];
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#ifdef GHOST_DRAW_CARBON_GUTTER
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// Restrict drawing to non-gutter area
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@ -603,6 +610,7 @@ GHOST_TSuccess GHOST_WindowCocoa::activateDrawingContext()
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};
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GLboolean result = ::aglSetInteger(m_aglCtx, AGL_BUFFER_RECT, b);
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#endif //GHOST_DRAW_CARBON_GUTTER
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[pool drain];
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return GHOST_kSuccess;
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}
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}
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