forked from bartvdbraak/blender
Possibly related to bug #1851:
orco coordinates were assumed to be valid when pointers were non-null, this seems to have been a wrong assumption, pointers were probably unitialized (but only for some objects like surfaces?), so when the export code tried to access them, it crashed. Now the rendermaterial texco flag is tested instead, which probably is how it should have been done in the first place...
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@ -985,9 +985,10 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
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ostr << "\t</attributes>\n";
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xmlfile << ostr.str();
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// if any face in the Blender mesh uses an orco texture, every face has orco coords,
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// so only need to check the first facevtx.orco in the list if they need to be exported
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bool EXPORT_ORCO = (face0->v1->orco!=NULL);
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// Export orco coords test.
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// Previously was done by checking orco pointer, however this can be non-null but still not initialized.
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// Test the rendermaterial texco flag instead.
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bool EXPORT_ORCO = ((face0mat->ren->texco & TEXCO_ORCO)!=0);
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string has_orco = "off";
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if (EXPORT_ORCO) has_orco = "on";
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@ -1123,7 +1123,12 @@ void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_
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tr = face0mat->ray_mirror;
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caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
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}
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bool has_orco = (face0->v1->orco!=NULL);
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// Export orco coords test.
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// Previously was done by checking orco pointer, however this can be non-null but still not initialized.
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// Test the rendermaterial texco flag instead.
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bool has_orco = ((face0mat->ren->texco & TEXCO_ORCO)!=0);
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bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
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float sm_angle = 0.1f;
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if (obj->type==OB_MESH)
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