forked from bartvdbraak/blender
bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update. There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update. help (and the right fix) from Brecht.
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@ -1647,7 +1647,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
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if(BASACT==base)
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ED_base_object_activate(C, basen);
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ED_render_id_flush_update(bmain, basen->object->data);
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DAG_id_flush_update(base->object->data, 0);
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}
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CTX_DATA_END;
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