forked from bartvdbraak/blender
Code cleanup: fix compiler warning.
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parent
1f5c5fa189
commit
8a76f8dac3
@ -899,7 +899,7 @@ void Mesh::pack_shaders(Scene *scene, uint *tri_shader)
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}
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}
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void Mesh::pack_normals(Scene *scene, float4 *vnormal)
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void Mesh::pack_normals(float4 *vnormal)
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{
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Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
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if(attr_vN == NULL) {
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@ -1777,8 +1777,7 @@ void MeshManager::device_update_mesh(Device *,
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foreach(Mesh *mesh, scene->meshes) {
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mesh->pack_shaders(scene,
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&tri_shader[mesh->tri_offset]);
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mesh->pack_normals(scene,
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&vnormal[mesh->vert_offset]);
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mesh->pack_normals(&vnormal[mesh->vert_offset]);
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mesh->pack_verts(tri_prim_index,
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&tri_vindex[mesh->tri_offset],
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&tri_patch[mesh->tri_offset],
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@ -280,7 +280,7 @@ public:
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void add_undisplaced();
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void pack_shaders(Scene *scene, uint *shader);
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void pack_normals(Scene *scene, float4 *vnormal);
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void pack_normals(float4 *vnormal);
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void pack_verts(const vector<uint>& tri_prim_index,
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uint4 *tri_vindex,
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uint *tri_patch,
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