Fix #36063: cycles 3D viewport was incorrectly influenced by blender internal

material halo settings.
This commit is contained in:
Brecht Van Lommel 2013-07-08 22:41:12 +00:00
parent 751062fc5f
commit 8ab1fadf3d

@ -3273,7 +3273,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob = base->object;
Mesh *me = ob->data;
Material *ma = give_current_material(ob, 1);
const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
int /* totvert,*/ totedge, totface;
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);