forked from bartvdbraak/blender
Fix #36063: cycles 3D viewport was incorrectly influenced by blender internal
material halo settings.
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@ -3273,7 +3273,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
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Object *ob = base->object;
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Mesh *me = ob->data;
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Material *ma = give_current_material(ob, 1);
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const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
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const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
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eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
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int /* totvert,*/ totedge, totface;
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DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
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