forked from bartvdbraak/blender
UI: Do not put walk navigation settings inside an if statement
The issue here is that the preferences are still used because both can be accessed from the 3D View, view menu. In the future, it is likely that the old mode will be removed (maybe 2.8?) but for now we want to keep both operational. Differential revision: https://developer.blender.org/D2320
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@ -1222,23 +1222,25 @@ class USERPREF_PT_input(Panel):
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sub = col.column()
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sub.label(text="View Navigation:")
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sub.row().prop(inputs, "navigation_mode", expand=True)
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if inputs.navigation_mode == 'WALK':
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walk = inputs.walk_navigation
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sub.prop(walk, "use_mouse_reverse")
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sub.prop(walk, "mouse_speed")
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sub.prop(walk, "teleport_time")
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sub.label(text="Walk Navigation:")
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sub = col.column(align=True)
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sub.prop(walk, "walk_speed")
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sub.prop(walk, "walk_speed_factor")
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walk = inputs.walk_navigation
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sub.separator()
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sub.prop(walk, "use_gravity")
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sub = col.column(align=True)
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sub.active = walk.use_gravity
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sub.prop(walk, "view_height")
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sub.prop(walk, "jump_height")
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sub.prop(walk, "use_mouse_reverse")
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sub.prop(walk, "mouse_speed")
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sub.prop(walk, "teleport_time")
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sub = col.column(align=True)
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sub.prop(walk, "walk_speed")
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sub.prop(walk, "walk_speed_factor")
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sub.separator()
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sub.prop(walk, "use_gravity")
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sub = col.column(align=True)
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sub.active = walk.use_gravity
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sub.prop(walk, "view_height")
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sub.prop(walk, "jump_height")
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if inputs.use_ndof:
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col.separator()
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