Blender Internal: Revert a part of rB162d6c73e3d0, that broke rendered preview and often causes crash when using material light group.

This commit is contained in:
IRIE Shinsuke 2014-02-17 16:44:50 +09:00
parent 05235d86ef
commit 8afd646b18

@ -3974,7 +3974,7 @@ static void set_material_lightgroups(Render *re)
Material *ma;
/* not for preview render */
if (re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))
if (re->scene->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))
return;
for (group= re->main->group.first; group; group=group->id.next)