forked from bartvdbraak/blender
VideoTexture: VideoTexture.materialID() can now take texture image name.
You can specify a image name (starting with 'IM') instead of a material name in VideoTexture.materialID() and return the material ID matching this texture. The advantage of this method is that is works with blender material and UV texture. In case of UV texture, it grabs the internal material corresponding to the faces that are assigned to this texture. In case of blender material, it grabs the material that has an image texture matching the name as first texture channel. In both cases, the texture id used in VideoTexture.Texture() should be 0. Ex: matID = VideoTexture.materialID(obj,'IMvideo.png') GameLogic.video = VideoTexture.Texture(obj, matID, 0)
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@ -112,11 +112,20 @@ short getMaterialID (PyObject * obj, char * name)
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// get material
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RAS_IPolyMaterial * mat = getMaterial(obj, matID);
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// if material is not available, report that no material was found
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if (mat == NULL) break;
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// if material name matches
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if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0)
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// matID is found
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return matID;
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if (mat == NULL)
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break;
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// name is a material name if it starts with MA and a UV texture name if it starts with IM
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if (name[0] == 'I' && name[1] == 'M')
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{
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// if texture name matches
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if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0)
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return matID;
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} else
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{
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// if material name matches
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if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0)
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return matID;
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}
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}
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// material was not found
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return -1;
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