VideoTexture: VideoTexture.materialID() can now take texture image name.

You can specify a image name (starting with 'IM') instead of a material
name in VideoTexture.materialID() and return the material ID matching
this texture.
The advantage of this method is that is works with blender material
and UV texture. In case of UV texture, it grabs the internal material
corresponding to the faces that are assigned to this texture. In case
of blender material, it grabs the material that has an image texture
matching the name as first texture channel.
In both cases, the texture id used in VideoTexture.Texture() should be 0.

Ex:

matID = VideoTexture.materialID(obj,'IMvideo.png')
GameLogic.video = VideoTexture.Texture(obj, matID, 0)
This commit is contained in:
Benoit Bolsee 2008-11-07 10:54:32 +00:00
parent 5567f3dded
commit 8b2811d9d5

@ -112,12 +112,21 @@ short getMaterialID (PyObject * obj, char * name)
// get material
RAS_IPolyMaterial * mat = getMaterial(obj, matID);
// if material is not available, report that no material was found
if (mat == NULL) break;
if (mat == NULL)
break;
// name is a material name if it starts with MA and a UV texture name if it starts with IM
if (name[0] == 'I' && name[1] == 'M')
{
// if texture name matches
if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0)
return matID;
} else
{
// if material name matches
if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0)
// matID is found
return matID;
}
}
// material was not found
return -1;
}