Fix [#26896] Displace Node crashes Blender when connected to Z-Buffer

Clamped the maximum displacement distance to 4 x the input image dimensions - prevents hanging when vary large values are mistakenly plugged in, such as Z buffers,
This commit is contained in:
Matt Ebb 2011-04-17 22:47:23 +00:00
parent f261a22263
commit 8b2a3c250a

@ -53,7 +53,7 @@ static bNodeSocketType cmp_node_displace_out[]= {
* in order to take effect */
#define DISPLACE_EPSILON 0.01
static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float *UNUSED(veccol), CompBuf *xbuf, CompBuf *ybuf, float *xscale, float *yscale)
static void do_displace(bNode *node, CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float *UNUSED(veccol), CompBuf *xbuf, CompBuf *ybuf, float *xscale, float *yscale)
{
ImBuf *ibuf;
int x, y;
@ -83,6 +83,10 @@ static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float
else
ys = yscale[0];
/* clamp x and y displacement to triple image resolution -
* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
CLAMP(xs, -stackbuf->x*4, stackbuf->x*4);
CLAMP(ys, -stackbuf->y*4, stackbuf->y*4);
p_dx = vec[0] * xs;
p_dy = vec[1] * ys;
@ -114,7 +118,11 @@ static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float
ibuf_sample(ibuf, u, v, dxt, dyt, col);
qd_setPixel(stackbuf, x, y, col);
if(node->exec & NODE_BREAK) break;
}
if(node->exec & NODE_BREAK) break;
}
IMB_freeImBuf(ibuf);
@ -145,7 +153,7 @@ static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float
}
static void node_composit_exec_displace(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
static void node_composit_exec_displace(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
if(out[0]->hasoutput==0)
return;
@ -164,7 +172,7 @@ static void node_composit_exec_displace(void *UNUSED(data), bNode *UNUSED(node),
stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
do_displace(stackbuf, cbuf, vecbuf, in[1]->vec, xbuf, ybuf, in[2]->vec, in[3]->vec);
do_displace(node, stackbuf, cbuf, vecbuf, in[1]->vec, xbuf, ybuf, in[2]->vec, in[3]->vec);
out[0]->data= stackbuf;