forked from bartvdbraak/blender
sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore. Now simulations are always interactive.
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8733150ac1
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8b8d4ba7ef
@ -294,10 +294,6 @@ int BKE_ptcache_read(PTCacheID *pid, float cfra);
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/* Main cache writing call. */
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int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra);
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/****************** Continue physics ***************/
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void BKE_ptcache_set_continue_physics(struct Main *bmain, struct Scene *scene, int enable);
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int BKE_ptcache_get_continue_physics(void);
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/******************* Allocate & free ***************/
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struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
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void BKE_ptcache_free_mem(struct ListBase *mem_cache);
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@ -483,7 +483,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
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clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
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/* handle continuous simulation with the play button */
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if (BKE_ptcache_get_continue_physics() || ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe))) {
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if ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe)) {
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BKE_ptcache_invalidate(cache);
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/* do simulation */
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@ -4500,7 +4500,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
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int startframe = 0, endframe = 100, oldtotpart = 0;
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/* cache shouldn't be used for hair or "continue physics" */
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if (part->type != PART_HAIR && BKE_ptcache_get_continue_physics() == 0) {
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if (part->type != PART_HAIR) {
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psys_clear_temp_pointcache(psys);
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/* set suitable cache range automatically */
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@ -2536,7 +2536,7 @@ int BKE_ptcache_id_reset(Scene *scene, PTCacheID *pid, int mode)
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after= 0;
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if (mode == PTCACHE_RESET_DEPSGRAPH) {
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if (!(cache->flag & PTCACHE_BAKED) && !BKE_ptcache_get_continue_physics()) {
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if (!(cache->flag & PTCACHE_BAKED)) {
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after= 1;
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}
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@ -2544,12 +2544,7 @@ int BKE_ptcache_id_reset(Scene *scene, PTCacheID *pid, int mode)
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cache->flag |= PTCACHE_OUTDATED;
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}
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else if (mode == PTCACHE_RESET_BAKED) {
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if (!BKE_ptcache_get_continue_physics()) {
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reset= 1;
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clear= 1;
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}
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else
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cache->flag |= PTCACHE_OUTDATED;
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cache->flag |= PTCACHE_OUTDATED;
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}
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else if (mode == PTCACHE_RESET_OUTDATED) {
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reset = 1;
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@ -2695,30 +2690,6 @@ void BKE_ptcache_remove(void)
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}
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}
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/* Continuous Interaction */
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static int CONTINUE_PHYSICS = 0;
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void BKE_ptcache_set_continue_physics(Main *bmain, Scene *scene, int enable)
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{
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Object *ob;
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if (CONTINUE_PHYSICS != enable) {
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CONTINUE_PHYSICS = enable;
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if (CONTINUE_PHYSICS == 0) {
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for (ob=bmain->object.first; ob; ob=ob->id.next)
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if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED))
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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}
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}
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int BKE_ptcache_get_continue_physics(void)
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{
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return CONTINUE_PHYSICS;
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}
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/* Point Cache handling */
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PointCache *BKE_ptcache_add(ListBase *ptcaches)
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@ -4108,18 +4108,6 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
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softbody_reset(ob, sb, vertexCos, numVerts);
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}
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/* continue physics special case */
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if (BKE_ptcache_get_continue_physics()) {
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BKE_ptcache_invalidate(cache);
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/* do simulation */
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dtime = timescale;
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softbody_update_positions(ob, sb, vertexCos, numVerts);
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softbody_step(scene, ob, sb, dtime);
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softbody_to_object(ob, vertexCos, numVerts, 0);
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sb->last_frame = framenr;
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return;
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}
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/* still no points? go away */
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if (sb->totpoint==0) {
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return;
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@ -2124,12 +2124,6 @@ void transformApply(bContext *C, TransInfo *t)
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t->state = TRANS_CONFIRM;
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}
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if (BKE_ptcache_get_continue_physics()) {
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// TRANSFORM_FIX_ME
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//do_screenhandlers(G.curscreen);
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t->redraw |= TREDRAW_HARD;
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}
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t->context = NULL;
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}
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@ -434,7 +434,7 @@ typedef enum eScreen_Redraws_Flag {
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TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
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TIME_SEQ = (1 << 5),
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TIME_ALL_IMAGE_WIN = (1 << 6),
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TIME_CONTINUE_PHYSICS = (1 << 7),
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TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
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TIME_NODES = (1 << 8),
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TIME_CLIPS = (1 << 9),
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} eScreen_Redraws_Flag;
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@ -137,7 +137,7 @@ static void deformVerts(ModifierData *md, Object *ob,
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numverts = dm->getNumVerts(dm);
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if ((current_time > collmd->time_xnew) || (BKE_ptcache_get_continue_physics())) {
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if (current_time > collmd->time_xnew) {
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unsigned int i;
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/* check if mesh has changed */
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