forked from bartvdbraak/blender
Particles with "no physics" didn't stick to the emitter like they were supposed to.
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@ -3313,6 +3313,8 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
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if(pa->alive==PARS_UNBORN
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&& (part->flag & PART_UNBORN || cfra + psys->pointcache->step > pa->time))
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reset_particle(sim, pa, dtime, cfra);
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else if(part->phystype == PART_PHYS_NO)
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reset_particle(sim, pa, dtime, cfra);
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if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){
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switch(part->phystype){
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