forked from bartvdbraak/blender
Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
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@ -267,6 +267,7 @@ struct CcdConstructionInfo
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m_bRigid(false),
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m_bSoft(false),
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m_bSensor(false),
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m_bCharacter(false),
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m_bGimpact(false),
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m_collisionFilterGroup(DefaultFilter),
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m_collisionFilterMask(AllFilter),
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