Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).

The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
This commit is contained in:
Mitchell Stokes 2012-07-08 05:00:16 +00:00
parent 1d29ee0d3b
commit 8ce864784c

@ -267,6 +267,7 @@ struct CcdConstructionInfo
m_bRigid(false),
m_bSoft(false),
m_bSensor(false),
m_bCharacter(false),
m_bGimpact(false),
m_collisionFilterGroup(DefaultFilter),
m_collisionFilterMask(AllFilter),