forked from bartvdbraak/blender
fix for weight painting bug, weight painting would fail when entering weight pait mode in some cases.
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@ -464,7 +464,7 @@ void ED_vgroup_select_by_name(Object *ob, char *name)
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}
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}
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ob->actdef=0; // this signals on painting to create a new one, if a bone in posemode is selected */
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ob->actdef= 1; // this signals on painting to create a new one, if a bone in posemode is selected */
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}
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/********************** Operator Implementations *********************/
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@ -196,7 +196,7 @@ typedef struct Object {
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float bbsize[3];
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short index; /* custom index, for renderpasses */
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unsigned short actdef; /* current deformation group */
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unsigned short actdef; /* current deformation group, note: index starts at 1 */
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float col[4]; /* object color, adjusted via IPO's only */
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/**
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* Settings for game objects
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