Updating BGE dynamic loading docs:

* Adding load_action and verbose keyword args for LibLoad()
  * Adding LibList()
This commit is contained in:
Mitchell Stokes 2011-04-07 04:00:56 +00:00
parent 4fb7f6a706
commit 8d100c032e

@ -173,7 +173,7 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
.. function:: LibLoad(blend, type, data)
.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False)
Converts the all of the datablocks of the given type from the given blend.
@ -183,6 +183,10 @@ General functions
:type type: string
:arg data: Binary data from a blend file (optional)
:type data: bytes
:arg load_actions: Search for and load all actions in a given Scene and not just the "active" actions (Scene type only)
:type load_actions: bool
:arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene")
:type verbose: bool
.. function:: LibNew(name, type, data)
@ -201,6 +205,12 @@ General functions
:arg name: The name of the library to free (the name used in LibNew)
:type name: string
.. function:: LibList()
Returns a list of currently loaded libraries.
:rtype: list [str]
.. function:: addScene(name, overlay=1)