forked from bartvdbraak/blender
rigidbody: Don't set object to rigid body on dummy transform
Fixes [#34420] rigid objects not resetting original properly after running a simulation.
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@ -4560,7 +4560,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
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short constinv;
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short skip_invert = 0;
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if (ob->rigidbody_object) {
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if (t->mode != TFM_DUMMY && ob->rigidbody_object) {
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float rot[3][3], scale[3];
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/* save original object transform */
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