forked from bartvdbraak/blender
Fix wrong indentation of items in keymap editor
Actually, 3 issues here: * Keymap items of "Foo (Global)" maps weren't indented enough * Items after a opened "Foo (Global)" map were indented too much (col was overridden then).
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@ -97,12 +97,13 @@ def draw_km(display_keymaps, kc, km, children, layout, level):
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# Key Map items
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# Key Map items
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if km.show_expanded_items:
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if km.show_expanded_items:
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kmi_level = level + 3 if children else level + 1
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for kmi in km.keymap_items:
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for kmi in km.keymap_items:
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draw_kmi(display_keymaps, kc, km, kmi, col, level + 1)
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draw_kmi(display_keymaps, kc, km, kmi, col, kmi_level)
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# "Add New" at end of keymap item list
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# "Add New" at end of keymap item list
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col = _indented_layout(col, level + 1)
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subcol = _indented_layout(col, kmi_level)
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subcol = col.split(percentage=0.2).column()
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subcol = subcol.split(percentage=0.2).column()
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subcol.operator("wm.keyitem_add", text="Add New", text_ctxt=i18n_contexts.id_windowmanager,
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subcol.operator("wm.keyitem_add", text="Add New", text_ctxt=i18n_contexts.id_windowmanager,
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icon='ZOOMIN')
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icon='ZOOMIN')
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@ -110,9 +111,6 @@ def draw_km(display_keymaps, kc, km, children, layout, level):
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# Child key maps
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# Child key maps
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if children:
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if children:
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subcol = col.column()
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row = subcol.row()
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for entry in children:
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for entry in children:
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draw_entry(display_keymaps, entry, col, level + 1)
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draw_entry(display_keymaps, entry, col, level + 1)
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