BGE: fix refcount bug causing crash with Object texture coordinates.

This commit is contained in:
Benoit Bolsee 2009-05-31 14:54:31 +00:00
parent 011d91624e
commit 8deca3ecfc

@ -715,8 +715,6 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
if(!obj) return; if(!obj) return;
obj->Release();
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );