forked from bartvdbraak/blender
BGE: fix refcount bug causing crash with Object texture coordinates.
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@ -715,8 +715,6 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
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if(!obj) return;
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if(!obj) return;
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obj->Release();
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
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