forked from bartvdbraak/blender
Fix #31559: second 3D viewport does not update when paiting vertex/weight
Added notification at the end of weight/vertex paint stroke so all opened viewports would be updated (same was already done for sculpt mode).
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@ -2461,6 +2461,8 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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}
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DAG_id_tag_update(ob->data, 0);
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WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
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}
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@ -2954,6 +2956,8 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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{
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ToolSettings *ts = CTX_data_tool_settings(C);
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struct VPaintData *vpd = paint_stroke_mode_data(stroke);
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ViewContext *vc = &vpd->vc;
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Object *ob = vc->obact;
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if (vpd->vertexcosnos)
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MEM_freeN(vpd->vertexcosnos);
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@ -2966,6 +2970,8 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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BLI_memarena_free(vpd->polyfacemap_arena);
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}
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WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
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MEM_freeN(vpd);
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}
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