forked from bartvdbraak/blender
Navigation Mesh Modifier:
* Fix scons define for operator append * Don't use abbreviations in the UI.
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571f7db529
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@ -380,9 +380,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.prop(md, "mirror_object", text="")
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def NAVMESH(self, layout, ob, md):
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row = layout.row()
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row.operator("object.assign_navpolygon", text="Assign poly idx")
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row.operator("object.assign_new_navpolygon", text="Assign new poly idx")
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layout.operator("object.assign_navpolygon")
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layout.operator("object.assign_new_navpolygon")
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def MULTIRES(self, layout, ob, md):
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layout.row().prop(md, "subdivision_type", expand=True)
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@ -20,5 +20,8 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
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if env['WITH_BF_PYTHON']:
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defs.append('WITH_PYTHON')
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if env['WITH_BF_GAMEENGINE']:
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defs.append('WITH_GAMEENGINE')
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env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] )
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@ -537,7 +537,7 @@ static int assign_navpolygon_exec(bContext *C, wmOperator *op)
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void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Assign polygon index ";
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ot->name= "Assign polygon index";
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ot->description= "Assign polygon index to face by active face";
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ot->idname= "OBJECT_OT_assign_navpolygon";
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@ -615,7 +615,7 @@ static int assign_new_navpolygon_exec(bContext *C, wmOperator *op)
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void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Assign new polygon index ";
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ot->name= "Assign new polygon index";
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ot->description= "Assign new polygon index to face";
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ot->idname= "OBJECT_OT_assign_new_navpolygon";
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