Navigation Mesh Modifier:

* Fix scons define for operator append
* Don't use abbreviations in the UI.
This commit is contained in:
Thomas Dinges 2011-09-10 09:21:46 +00:00
parent 571f7db529
commit 8ed1c07a7b
3 changed files with 7 additions and 5 deletions

@ -380,9 +380,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "mirror_object", text="") col.prop(md, "mirror_object", text="")
def NAVMESH(self, layout, ob, md): def NAVMESH(self, layout, ob, md):
row = layout.row() layout.operator("object.assign_navpolygon")
row.operator("object.assign_navpolygon", text="Assign poly idx") layout.operator("object.assign_new_navpolygon")
row.operator("object.assign_new_navpolygon", text="Assign new poly idx")
def MULTIRES(self, layout, ob, md): def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True) layout.row().prop(md, "subdivision_type", expand=True)

@ -21,4 +21,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
if env['WITH_BF_PYTHON']: if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON') defs.append('WITH_PYTHON')
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] ) env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] )

@ -537,7 +537,7 @@ static int assign_navpolygon_exec(bContext *C, wmOperator *op)
void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot) void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot)
{ {
/* identifiers */ /* identifiers */
ot->name= "Assign polygon index "; ot->name= "Assign polygon index";
ot->description= "Assign polygon index to face by active face"; ot->description= "Assign polygon index to face by active face";
ot->idname= "OBJECT_OT_assign_navpolygon"; ot->idname= "OBJECT_OT_assign_navpolygon";
@ -615,7 +615,7 @@ static int assign_new_navpolygon_exec(bContext *C, wmOperator *op)
void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot) void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot)
{ {
/* identifiers */ /* identifiers */
ot->name= "Assign new polygon index "; ot->name= "Assign new polygon index";
ot->description= "Assign new polygon index to face"; ot->description= "Assign new polygon index to face";
ot->idname= "OBJECT_OT_assign_new_navpolygon"; ot->idname= "OBJECT_OT_assign_new_navpolygon";