forked from bartvdbraak/blender
bugfix [#28744] Object mapped textures (decals) in linked files are not rendered properly
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@ -4852,8 +4852,13 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
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* NULL is just for init */
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set_dupli_tex_mat(NULL, NULL, NULL);
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for(SETLOOPER(re->scene, sce_iter, base)) {
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ob= base->object;
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/* loop over all objects rather then using SETLOOPER because we may
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* reference an mtex-mapped object which isnt rendered or is an
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* empty in a dupli group. We could scan all render material/lamp/world
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* mtex's for mapto objects but its easier just to set the
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* 'imat' / 'imat_ren' on all and unlikely to be a performance hit
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* See bug: [#28744] - campbell */
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for(ob= re->main->object.first; ob; ob= ob->id.next) {
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/* imat objects has to be done here, since displace can have texture using Object map-input */
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mul_m4_m4m4(mat, ob->obmat, re->viewmat);
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invert_m4_m4(ob->imat_ren, mat);
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