forked from bartvdbraak/blender
Three little fixes as reported by Campbell;
- Mesh editmode; SHIFT+F fill didnt set default vertex color - Parented spotlight had wrong (black) dashed line to parent when selected - Constraint line draw while transform wasn't reset, causing sometimes to draw when using the (ugly) G.moving flag...
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@ -443,7 +443,6 @@ static void tekenshadbuflimits(Lamp *la, float mat[][4])
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glPointSize(3.0);
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bglBegin(GL_POINTS);
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BIF_ThemeColor(TH_WIRE);
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bglVertex3fv(sta);
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bglVertex3fv(end);
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bglEnd();
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@ -1041,7 +1041,7 @@ void fill_mesh(void)
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if(ok) {
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efa= fillfacebase.first;
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while(efa) {
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efan= addfacelist(efa->v3->vn, efa->v2->vn, efa->v1->vn, 0, efa, NULL); // normals default pointing up
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efan= addfacelist(efa->v3->vn, efa->v2->vn, efa->v1->vn, 0, NULL, NULL); // normals default pointing up
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EM_select_face(efan, 1);
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efa= efa->next;
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}
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@ -6678,6 +6678,7 @@ void transform(int mode)
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if(edge_creases) MEM_freeN(edge_creases);
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tottrans= 0;
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set_constline_callback(0, 0, 0, NULL, NULL, NULL, NULL, NULL); // disable
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/* undo after transform, since it's storing current situations */
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/* extrude has no own undo-push, so on cancel we still insert it */
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