Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo

- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
This commit is contained in:
Joshua Leung 2011-04-25 06:27:32 +00:00
parent bdbf0abe60
commit 8fec90e220

@ -260,6 +260,7 @@ static void displaceModifier_do(
float (*tex_co)[3];
if(!dmd->texture) return;
if(dmd->strength == 0.0f) return;
defgrp_index = defgroup_name_index(ob, dmd->defgrp_name);
@ -284,7 +285,7 @@ static void displaceModifier_do(
break;
}
}
if(!def_weight) continue;
if(!def_weight || def_weight->weight==0.0f) continue;
}
texres.nor = NULL;