button to save edited textures in texture paint

This commit is contained in:
Campbell Barton 2010-02-12 11:34:25 +00:00
parent 9e652ce6bb
commit 912fdcacab
2 changed files with 61 additions and 13 deletions

@ -0,0 +1,44 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class SaveDirty(bpy.types.Operator):
'''Select object matching a naming pattern'''
bl_idname = "image.save_dirty"
bl_label = "Save Dirty"
bl_register = True
bl_undo = True
def execute(self, context):
unique_paths = set()
for image in bpy.data.images:
if image.dirty:
path = bpy.utils.expandpath(image.filename)
if "\\" not in path and "/" not in path:
self.report({'WARNING'}, "Invalid path: " + path)
elif path in unique_paths:
self.report({'WARNING'}, "Path used by more then one image: " + path)
else:
unique_paths.add(path)
image.save(path=path)
return {'FINISHED'}
bpy.types.register(SaveDirty)

@ -65,21 +65,25 @@ class VIEW3D_HT_header(bpy.types.Header):
row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=2, icon='FACESEL')
'''
if obj:
# Particle edit
if obj.mode == 'PARTICLE_EDIT':
row.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True, toggle=True)
# Particle edit
if obj and obj.mode == 'PARTICLE_EDIT':
row.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True, toggle=True)
# Occlude geometry
if view.viewport_shading in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
row.prop(view, "occlude_geometry", text="")
# Occlude geometry
if obj and view.viewport_shading in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
row.prop(view, "occlude_geometry", text="")
# Proportional editing
if obj and obj.mode in ('OBJECT', 'EDIT', 'PARTICLE_EDIT'):
row = layout.row(align=True)
row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
if toolsettings.proportional_editing != 'DISABLED':
row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
# Proportional editing
if obj.mode in ('OBJECT', 'EDIT', 'PARTICLE_EDIT'):
row = layout.row(align=True)
row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
if toolsettings.proportional_editing != 'DISABLED':
row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
# paint save
if mode_string == 'PAINT_TEXTURE':
row.operator("image.save_dirty", text="Save Edited")
# Snap
row = layout.row(align=True)