=== Custom Transform Orientation ===

Switch away from using selected list in editmesh, since it isn't always up to date.

This fixes the bug where CTO where not created correctly with box/lasso selecting elements and many others.
This commit is contained in:
Martin Poirier 2008-02-03 18:24:13 +00:00
parent 7ad378e0b3
commit 91439e7604

@ -234,10 +234,11 @@ int manageMeshSpace(int confirm, int set) {
/* Vertice Selected */
if (G.scene->selectmode & SCE_SELECT_VERTEX && (G.totvertsel == 1 || G.totvertsel == 2 || G.totvertsel == 3)) {
if (G.totvertsel == 1) {
EditSelection *ese;
/* EditSelection *ese; */
EditVert *eve = NULL;
float normal[3];
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITVERT ) {
@ -245,6 +246,15 @@ int manageMeshSpace(int confirm, int set) {
break;
}
}
*/
for (eve = em->verts.first; eve; eve = eve->next)
{
if (eve->f & SELECT)
{
break;
}
}
if (eve == NULL)
return -1;
@ -264,10 +274,12 @@ int manageMeshSpace(int confirm, int set) {
strcpy(name, "Vertex");
}
else if (G.totvertsel == 2) {
EditSelection *ese;
/* EditSelection *ese; */
EditVert *eve;
EditVert *v1 = NULL, *v2 = NULL;
float normal[3];
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITVERT ) {
@ -280,6 +292,20 @@ int manageMeshSpace(int confirm, int set) {
}
}
}
*/
for (eve = em->verts.first; eve; eve = eve->next)
{
if ( eve->f & SELECT ) {
if (v1 == NULL) {
v1 = eve;
}
else {
v2 = eve;
break;
}
}
}
if (v2 == NULL)
return -1;
@ -299,10 +325,12 @@ int manageMeshSpace(int confirm, int set) {
strcpy(name, "Edge");
}
else if (G.totvertsel == 3) {
EditSelection *ese;
/* EditSelection *ese; */
EditVert *eve;
EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
float normal[3], tangent[3], cotangent[3];
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITVERT ) {
@ -318,6 +346,23 @@ int manageMeshSpace(int confirm, int set) {
}
}
}
*/
for (eve = em->verts.first; eve; eve = eve->next)
{
if ( eve->f & SELECT ) {
if (v1 == NULL) {
v1 = eve;
}
else if (v2 == NULL) {
v2 = eve;
}
else {
v3 = eve;
break;
}
}
}
if (v3 == NULL)
return -1;
@ -345,10 +390,11 @@ int manageMeshSpace(int confirm, int set) {
/* Edge Selected */
else if(G.scene->selectmode & SCE_SELECT_EDGE && (G.totedgesel == 1 || G.totedgesel == 2)) {
if (G.totedgesel == 1) {
EditSelection *ese;
/* EditSelection *ese; */
EditEdge *eed = NULL;
float normal[3];
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITEDGE ) {
@ -356,6 +402,14 @@ int manageMeshSpace(int confirm, int set) {
break;
}
}
*/
for (eed = em->edges.first; eed; eed = eed->next)
{
if ( eed->f & SELECT ) {
break;
}
}
if (eed == NULL)
return -1;
@ -376,11 +430,13 @@ int manageMeshSpace(int confirm, int set) {
}
/* If selected edges form a triangle */
else if (G.totedgesel == 2 && G.totvertsel == 3) {
EditSelection *ese;
/* EditSelection *ese; */
EditEdge *eed;
EditEdge *e1 = NULL, *e2 = NULL;
EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
float normal[3], tangent[3], cotangent[3];
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITEDGE ) {
@ -393,6 +449,20 @@ int manageMeshSpace(int confirm, int set) {
}
}
}
*/
for (eed = em->edges.first; eed; eed = eed->next)
{
if ( eed->f & SELECT ) {
if (e1 == NULL) {
e1 = eed;
}
else {
e2 = eed;
break;
}
}
}
if (e1->v1 == e2->v1) {
v1 = e1->v2;
@ -440,14 +510,11 @@ int manageMeshSpace(int confirm, int set) {
}
/* Face Selected */
else if(G.scene->selectmode & SCE_SELECT_FACE && G.totfacesel == 1) {
EditSelection *ese;
/* EditSelection *ese; */
EditFace *efa = NULL;
float normal[3], tangent[3];
if (confirm == 0 && confirmSpace(set, "Face") == 0) {
return -1;
}
/*
for (ese = em->selected.first; ese; ese = ese->next)
{
if ( ese->type == EDITFACE ) {
@ -455,10 +522,23 @@ int manageMeshSpace(int confirm, int set) {
break;
}
}
*/
for (efa = em->faces.first; efa; efa = efa->next)
{
if (efa->f & SELECT)
{
break;
}
}
if (efa == NULL)
return -1;
if (confirm == 0 && confirmSpace(set, "Face") == 0) {
return -1;
}
VECCOPY(normal, efa->n);
VecSubf(tangent, efa->v2->co, efa->v1->co);