forked from bartvdbraak/blender
Fix cycles OSL + AO enabled in world settings not working correct.
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@ -152,6 +152,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
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sc.sample_weight = sample_weight;
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sc.type = bsdf->shaderclosure_type();
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sc.N = bsdf->sc.N; /* needed for AO */
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/* add */
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if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE) {
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