forked from bartvdbraak/blender
surpport converting boundary edges to curves with BKE_mesh_to_curve(). alt+c convert.
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@ -1727,6 +1727,7 @@ void BKE_mesh_to_curve(Scene *scene, Object *ob)
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bool needsFree = false;
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BKE_mesh_to_curve_nurblist(dm, &nurblist, 0);
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BKE_mesh_to_curve_nurblist(dm, &nurblist, 1);
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if (nurblist.first) {
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Curve *cu = BKE_curve_add(G.main, ob->id.name + 2, OB_CURVE);
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