style cleanup: guys - set your editors to tabs!

This commit is contained in:
Campbell Barton 2012-05-01 17:51:03 +00:00
parent f2ff1da6d7
commit 933b3166fc
30 changed files with 243 additions and 243 deletions

@ -57,124 +57,124 @@
#include <stdio.h> /* for FILE */
typedef struct _AviChunk {
int fcc;
int size;
int fcc;
int size;
} AviChunk;
typedef struct _AviList {
int fcc;
int size;
int ids;
int fcc;
int size;
int ids;
} AviList;
typedef struct _AviMainHeader {
int fcc;
int size;
int MicroSecPerFrame; /* MicroSecPerFrame - timing between frames */
int MaxBytesPerSec; /* MaxBytesPerSec - approx bps system must handle */
int PaddingGranularity;
int Flags;
int fcc;
int size;
int MicroSecPerFrame; /* MicroSecPerFrame - timing between frames */
int MaxBytesPerSec; /* MaxBytesPerSec - approx bps system must handle */
int PaddingGranularity;
int Flags;
#define AVIF_HASINDEX 0x00000010 /* had idx1 chunk */
#define AVIF_MUSTUSEINDEX 0x00000020 /* must use idx1 chunk to determine order */
#define AVIF_ISINTERLEAVED 0x00000100 /* AVI file is interleaved */
#define AVIF_TRUSTCKTYPE 0x00000800
#define AVIF_WASCAPTUREFILE 0x00010000 /* specially allocated used for capturing real time video */
#define AVIF_COPYRIGHTED 0x00020000 /* contains copyrighted data */
int TotalFrames;
int InitialFrames; /* InitialFrames - initial frame before interleaving */
int Streams;
int SuggestedBufferSize;
int Width;
int Height;
int Reserved[4];
int TotalFrames;
int InitialFrames; /* InitialFrames - initial frame before interleaving */
int Streams;
int SuggestedBufferSize;
int Width;
int Height;
int Reserved[4];
} AviMainHeader;
typedef struct _AviStreamHeader {
int fcc;
int size;
int Type;
int fcc;
int size;
int Type;
#define AVIST_VIDEO FCC("vids")
#define AVIST_AUDIO FCC("auds")
#define AVIST_MIDI FCC("mids")
#define AVIST_TEXT FCC("txts")
int Handler;
int Flags;
int Handler;
int Flags;
#define AVISF_DISABLED 0x00000001
#define AVISF_VIDEO_PALCHANGES 0x00010000
short Priority;
short Language;
int InitialFrames;
int Scale;
int Rate;
int Start;
int Length;
int SuggestedBufferSize;
int Quality;
int SampleSize;
short left;
short top;
short right;
short bottom;
short Priority;
short Language;
int InitialFrames;
int Scale;
int Rate;
int Start;
int Length;
int SuggestedBufferSize;
int Quality;
int SampleSize;
short left;
short top;
short right;
short bottom;
} AviStreamHeader;
typedef struct _AviBitmapInfoHeader {
int fcc;
int size;
int Size;
int Width;
int Height;
short Planes;
short BitCount;
int Compression;
int SizeImage;
int XPelsPerMeter;
int YPelsPerMeter;
int ClrUsed;
int ClrImportant;
int fcc;
int size;
int Size;
int Width;
int Height;
short Planes;
short BitCount;
int Compression;
int SizeImage;
int XPelsPerMeter;
int YPelsPerMeter;
int ClrUsed;
int ClrImportant;
} AviBitmapInfoHeader;
typedef struct _AviMJPEGUnknown {
int a;
int b;
int c;
int d;
int e;
int f;
int g;
int a;
int b;
int c;
int d;
int e;
int f;
int g;
} AviMJPEGUnknown;
typedef struct _AviIndexEntry {
int ChunkId;
int Flags;
int ChunkId;
int Flags;
#define AVIIF_LIST 0x00000001
#define AVIIF_KEYFRAME 0x00000010
#define AVIIF_NO_TIME 0x00000100
#define AVIIF_COMPRESSOR 0x0FFF0000
int Offset;
int Size;
int Offset;
int Size;
} AviIndexEntry;
typedef struct _AviIndex {
int fcc;
int size;
AviIndexEntry *entrys;
int fcc;
int size;
AviIndexEntry *entrys;
} AviIndex;
typedef enum {
AVI_FORMAT_RGB24, /* The most basic of forms, 3 bytes per pixel, 1 per r, g, b */
AVI_FORMAT_RGB32, /* The second most basic of forms, 4 bytes per pixel, 1 per r, g, b, alpha */
AVI_FORMAT_AVI_RGB, /* Same as above, but is in the weird AVI order (bottom to top, left to right) */
AVI_FORMAT_MJPEG /* Motion-JPEG */
AVI_FORMAT_RGB24, /* The most basic of forms, 3 bytes per pixel, 1 per r, g, b */
AVI_FORMAT_RGB32, /* The second most basic of forms, 4 bytes per pixel, 1 per r, g, b, alpha */
AVI_FORMAT_AVI_RGB, /* Same as above, but is in the weird AVI order (bottom to top, left to right) */
AVI_FORMAT_MJPEG /* Motion-JPEG */
} AviFormat;
typedef struct _AviStreamRec {
AviStreamHeader sh;
void *sf;
int sf_size;
AviFormat format;
AviStreamHeader sh;
void *sf;
int sf_size;
AviFormat format;
} AviStreamRec;
typedef struct _AviMovie {
@ -201,23 +201,23 @@ typedef struct _AviMovie {
} AviMovie;
typedef enum {
AVI_ERROR_NONE=0,
AVI_ERROR_COMPRESSION,
AVI_ERROR_OPEN,
AVI_ERROR_READING,
AVI_ERROR_WRITING,
AVI_ERROR_FORMAT,
AVI_ERROR_ALLOC,
AVI_ERROR_FOUND,
AVI_ERROR_OPTION
AVI_ERROR_NONE=0,
AVI_ERROR_COMPRESSION,
AVI_ERROR_OPEN,
AVI_ERROR_READING,
AVI_ERROR_WRITING,
AVI_ERROR_FORMAT,
AVI_ERROR_ALLOC,
AVI_ERROR_FOUND,
AVI_ERROR_OPTION
} AviError;
/* belongs to the option-setting function. */
typedef enum {
AVI_OPTION_WIDTH=0,
AVI_OPTION_HEIGHT,
AVI_OPTION_QUALITY,
AVI_OPTION_FRAMERATE
AVI_OPTION_WIDTH=0,
AVI_OPTION_HEIGHT,
AVI_OPTION_QUALITY,
AVI_OPTION_FRAMERATE
} AviOption;
/* The offsets that will always stay the same in AVI files we
@ -306,4 +306,3 @@ AviError AVI_print_error(AviError error);
void AVI_set_debug(int mode);
#endif /* __AVI_AVI_H__ */

@ -32,17 +32,16 @@ extern "C" {
typedef struct OceanResult {
float disp[3];
float normal[3];
float normal[3];
float foam;
/* raw eigenvalues/vectors */
float Jminus;
float Jplus;
float Jplus;
float Eminus[3];
float Eplus[3];
float Eplus[3];
} OceanResult;
typedef struct OceanCache {
struct ImBuf **ibufs_disp;
struct ImBuf **ibufs_foam;
@ -74,7 +73,6 @@ typedef struct OceanCache {
#define OCEAN_CACHING 1
#define OCEAN_CACHED 2
struct Ocean *BKE_add_ocean(void);
void BKE_free_ocean_data(struct Ocean *oc);
void BKE_free_ocean(struct Ocean *oc);

@ -1046,7 +1046,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(float), "", 0, "BevelWeight", NULL, NULL, layerInterp_bweight},
/* 30: CD_CREASE */
{sizeof(float), "", 0, "SubSurfCrease", NULL, NULL, layerInterp_bweight},
/* 31: CD_ORIGSPACE_MLOOP */
/* 31: CD_ORIGSPACE_MLOOP */
{sizeof(OrigSpaceLoop), "OrigSpaceLoop", 1, "OS Loop", NULL, NULL, layerInterp_mloop_origspace, NULL, NULL,
layerEqual_mloop_origspace, layerMultiply_mloop_origspace, layerInitMinMax_mloop_origspace,
layerAdd_mloop_origspace, layerDoMinMax_mloop_origspace, layerCopyValue_mloop_origspace},

@ -150,8 +150,8 @@ typedef struct SB_thread_context {
#define SOFTGOALSNAP 0.999f
/* if bp-> goal is above make it a *forced follow original* and skip all ODE stuff for this bp
removes *unnecessary* stiffnes from ODE system
*/
* removes *unnecessary* stiffnes from ODE system
*/
#define HEUNWARNLIMIT 1 /* 500 would be fine i think for detecting severe *stiff* stuff */
@ -179,16 +179,16 @@ static void Vec3PlusStVec(float *v, float s, float *v1);
static float sb_grav_force_scale(Object *UNUSED(ob))
/* since unit of g is [m/sec^2] and F = mass * g we rescale unit mass of node to 1 gramm
put it to a function here, so we can add user options later without touching simulation code
*/
* put it to a function here, so we can add user options later without touching simulation code
*/
{
return (0.001f);
}
static float sb_fric_force_scale(Object *UNUSED(ob))
/* rescaling unit of drag [1 / sec] to somehow reasonable
put it to a function here, so we can add user options later without touching simulation code
*/
* put it to a function here, so we can add user options later without touching simulation code
*/
{
return (0.01f);
}
@ -216,12 +216,12 @@ static float sb_time_scale(Object *ob)
/* helper functions for everything is animatable jow_go_for2_5 +++++++*/
/* introducing them here, because i know: steps in properties ( at frame timing )
will cause unwanted responses of the softbody system (which does inter frame calculations )
so first 'cure' would be: interpolate linear in time ..
Q: why do i write this?
A: because it happend once, that some eger coder 'streamlined' code to fail.
We DO linear interpolation for goals .. and i think we should do on animated properties as well
*/
* will cause unwanted responses of the softbody system (which does inter frame calculations )
* so first 'cure' would be: interpolate linear in time ..
* Q: why do i write this?
* A: because it happend once, that some eger coder 'streamlined' code to fail.
* We DO linear interpolation for goals .. and i think we should do on animated properties as well
*/
/* animate sb->maxgoal, sb->mingoal */
static float _final_goal(Object *ob, BodyPoint *bp)/*jow_go_for2_5 */
@ -2984,10 +2984,10 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
maxerrpos = MAX2(maxerrpos, ABS(dx[1] - bp->prevdx[1]));
maxerrpos = MAX2(maxerrpos, ABS(dx[2] - bp->prevdx[2]));
/* bp->choke is set when we need to pull a vertex or edge out of the collider.
the collider object signals to get out by pushing hard. on the other hand
we don't want to end up in deep space so we add some <viscosity>
to balance that out */
/* bp->choke is set when we need to pull a vertex or edge out of the collider.
* the collider object signals to get out by pushing hard. on the other hand
* we don't want to end up in deep space so we add some <viscosity>
* to balance that out */
if (bp->choke2 > 0.0f) {
mul_v3_fl(bp->vec, (1.0f - bp->choke2));
}
@ -3268,7 +3268,9 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
BodyPoint *bp;
BodySpring *bs;
int a, totedge;
BKE_mesh_tessface_ensure(me);
BKE_mesh_tessface_ensure(me);
if (ob->softflag & OB_SB_EDGES) totedge= me->totedge;
else totedge= 0;

@ -1012,15 +1012,15 @@ static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
* we have to store for each vertex which node it is in */
vnor= MEM_callocN(sizeof(float)*3*bvh->totvert, "bvh temp vnors");
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
* This is true because if the vertex is inside the brush radius, the
* bounding box of it's adjacent faces will be as well.
* - However this is only true for the vertices that have actually been
* edited, not for all vertices in the nodes marked for update, so we
* can only update vertices marked with ME_VERT_PBVH_UPDATE.
*/
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
* This is true because if the vertex is inside the brush radius, the
* bounding box of it's adjacent faces will be as well.
* - However this is only true for the vertices that have actually been
* edited, not for all vertices in the nodes marked for update, so we
* can only update vertices marked with ME_VERT_PBVH_UPDATE.
*/
#pragma omp parallel for private(n) schedule(static)
for (n = 0; n < totnode; n++) {

@ -90,7 +90,7 @@ void RegisterBlendExtension(void)
char BlPath[MAX_PATH];
char InstallDir[FILE_MAXDIR];
char SysDir[FILE_MAXDIR];
const char *ThumbHandlerDLL;
const char *ThumbHandlerDLL;
char RegCmd[MAX_PATH*2];
char MBox[256];
BOOL IsWOW64;
@ -173,7 +173,7 @@ void RegisterBlendExtension(void)
DIR *opendir (const char *path)
{
wchar_t *path_16 = alloc_utf16_from_8(path, 0);
wchar_t *path_16 = alloc_utf16_from_8(path, 0);
if (GetFileAttributesW(path_16) & FILE_ATTRIBUTE_DIRECTORY) {
DIR *newd= MEM_mallocN(sizeof(DIR), "opendir");
@ -198,7 +198,7 @@ DIR *opendir (const char *path)
static char *BLI_alloc_utf_8_from_16(wchar_t *in16, size_t add)
{
size_t bsize = count_utf_8_from_16(in16);
char *out8 = NULL;
char *out8 = NULL;
if (!bsize) return NULL;
out8 = (char*)MEM_mallocN(sizeof(char) * (bsize + add), "UTF-8 String");
conv_utf_16_to_8(in16, out8, bsize);
@ -208,7 +208,7 @@ static char *BLI_alloc_utf_8_from_16(wchar_t *in16, size_t add)
static wchar_t *UNUSED_FUNCTION(BLI_alloc_utf16_from_8)(char *in8, size_t add)
{
size_t bsize = count_utf_16_from_8(in8);
wchar_t *out16 = NULL;
wchar_t *out16 = NULL;
if (!bsize) return NULL;
out16 =(wchar_t*) MEM_mallocN(sizeof(wchar_t) * (bsize + add), "UTF-16 String");
conv_utf_8_to_16(in8, out16, bsize);

@ -40,18 +40,18 @@
int bmesh_elem_check(void *element, const char htype);
#define BM_CHECK_ELEMENT(el) \
if (bmesh_elem_check(el, ((BMHeader *)el)->htype)) { \
printf("check_element failure, with code %i on line %i in file\n" \
" \"%s\"\n\n", \
bmesh_elem_check(el, ((BMHeader *)el)->htype), \
__LINE__, __FILE__); \
}
if (bmesh_elem_check(el, ((BMHeader *)el)->htype)) { \
printf("check_element failure, with code %i on line %i in file\n" \
" \"%s\"\n\n", \
bmesh_elem_check(el, ((BMHeader *)el)->htype), \
__LINE__, __FILE__); \
}
#define BM_DISK_EDGE_LINK_GET(e, v) ( \
((v) == ((BMEdge *)(e))->v1) ? \
&((e)->v1_disk_link) : \
&((e)->v2_disk_link) \
)
)
int bmesh_radial_length(BMLoop *l);
int bmesh_disk_count(BMVert *v);

@ -32,7 +32,7 @@
#include "BLI_utildefines.h"
/* XXX: using 128 for totelem and pchunk of mempool, no idea what good
values would be though */
* values would be though */
#include "BLI_mempool.h"
#include "bmesh.h"
@ -77,7 +77,7 @@ static int edge_match(BMVert *e1_0, BMVert *e1_1, BMVert *e2[2])
}
/* Returns true if the edge (e1, e2) is already in edges; that edge is
deleted here as well. if not found just returns 0 */
* deleted here as well. if not found just returns 0 */
static int check_for_dup(ListBase *edges, BLI_mempool *pool,
BMVert *e1, BMVert *e2)
{

@ -2644,9 +2644,9 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str,
*/
#define UI_DEF_BUT_RNA_DISABLE(but) \
but->flag |= UI_BUT_DISABLED; \
but->lock = 1; \
but->lockstr = ""
but->flag |= UI_BUT_DISABLED; \
but->lock = 1; \
but->lockstr = ""
static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip)

@ -1639,7 +1639,7 @@ static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED
col = uiLayoutColumn(layout, 1);
uiItemL(layout, "Color Space:", ICON_NONE);
uiItemL(layout, "Color Space:", ICON_NONE);
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);

@ -87,7 +87,7 @@ static void wform_put_line(int w,
}
static void wform_put_line_single(
int w, unsigned char *last_pos, unsigned char *new_pos, int col)
int w, unsigned char *last_pos, unsigned char *new_pos, int col)
{
if (last_pos > new_pos) {
unsigned char *temp = new_pos;

@ -2054,9 +2054,9 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenVert(
ViewContext *vc,
void (*func)(void *userData, BMVert *eve, int x, int y, int index),
void *userData, eV3DClipTest clipVerts)
ViewContext *vc,
void (*func)(void *userData, BMVert *eve, int x, int y, int index),
void *userData, eV3DClipTest clipVerts)
{
foreachScreenVert_userData data;
DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
@ -2140,9 +2140,9 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenEdge(
ViewContext *vc,
void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index),
void *userData, eV3DClipTest clipVerts)
ViewContext *vc,
void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index),
void *userData, eV3DClipTest clipVerts)
{
foreachScreenEdge_userData data;
DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
@ -2187,9 +2187,9 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenFace(
ViewContext *vc,
void (*func)(void *userData, BMFace *efa, int x, int y, int index),
void *userData)
ViewContext *vc,
void (*func)(void *userData, BMFace *efa, int x, int y, int index),
void *userData)
{
foreachScreenFace_userData data;
DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
@ -2209,9 +2209,9 @@ void mesh_foreachScreenFace(
}
void nurbs_foreachScreenVert(
ViewContext *vc,
void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
void *userData)
ViewContext *vc,
void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
void *userData)
{
Curve *cu = vc->obedit->data;
short s[2] = {IS_CLIPPED, 0};

@ -837,10 +837,11 @@ void ED_uvedit_live_unwrap(Scene *scene, Object *obedit)
{
BMEditMesh *em = BMEdit_FromObject(obedit);
if (scene->toolsettings->edge_mode_live_unwrap &&
CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) {
ED_unwrap_lscm(scene, obedit, FALSE); /* unwrap all not just sel */
}
if (scene->toolsettings->edge_mode_live_unwrap &&
CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV))
{
ED_unwrap_lscm(scene, obedit, FALSE); /* unwrap all not just sel */
}
}
/*************** UV Map Common Transforms *****************/

@ -49,12 +49,12 @@ struct ColorBlock
ColorBlock(const Image * img, uint x, uint y);
void init(const Image * img, uint x, uint y);
void init(uint w, uint h, const uint * data, uint x, uint y);
void init(uint w, uint h, const float * data, uint x, uint y);
void init(uint w, uint h, const uint * data, uint x, uint y);
void init(uint w, uint h, const float * data, uint x, uint y);
void swizzle(uint x, uint y, uint z, uint w); // 0=r, 1=g, 2=b, 3=a, 4=0xFF, 5=0
bool isSingleColor(Color32 mask = Color32(0xFF, 0xFF, 0xFF, 0x00)) const;
bool isSingleColor(Color32 mask = Color32(0xFF, 0xFF, 0xFF, 0x00)) const;
bool hasAlpha() const;

@ -129,20 +129,20 @@ struct DDSHeader
void setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
void setDX10Format(uint format);
void setNormalFlag(bool b);
void setSrgbFlag(bool b);
void setSrgbFlag(bool b);
void setHasAlphaFlag(bool b);
void setUserVersion(int version);
void setUserVersion(int version);
/*void swapBytes();*/
bool hasDX10Header() const;
uint signature() const;
uint toolVersion() const;
uint userVersion() const;
bool isNormalMap() const;
bool isSrgb() const;
bool hasAlpha() const;
uint d3d9Format() const;
uint signature() const;
uint toolVersion() const;
uint userVersion() const;
bool isNormalMap() const;
bool isSrgb() const;
bool hasAlpha() const;
uint d3d9Format() const;
};
/// DirectDraw Surface. (DDS)

@ -62,8 +62,8 @@ static int tc_types[] = { IMB_TC_RECORD_RUN,
#define INDEX_FILE_VERSION 1
/* ----------------------------------------------------------------------
- time code index functions
---------------------------------------------------------------------- */
* - time code index functions
* ---------------------------------------------------------------------- */
anim_index_builder * IMB_index_builder_create(const char * name)
{
@ -354,8 +354,8 @@ int IMB_timecode_to_array_index(IMB_Timecode_Type tc)
/* ----------------------------------------------------------------------
- rebuild helper functions
---------------------------------------------------------------------- */
* - rebuild helper functions
* ---------------------------------------------------------------------- */
static void get_index_dir(struct anim * anim, char * index_dir)
{
@ -427,8 +427,8 @@ static void get_tc_filename(struct anim * anim, IMB_Timecode_Type tc,
}
/* ----------------------------------------------------------------------
- common rebuilder structures
---------------------------------------------------------------------- */
* - common rebuilder structures
* ---------------------------------------------------------------------- */
typedef struct IndexBuildContext {
int anim_type;
@ -436,8 +436,8 @@ typedef struct IndexBuildContext {
/* ----------------------------------------------------------------------
- ffmpeg rebuilder
---------------------------------------------------------------------- */
* - ffmpeg rebuilder
* ---------------------------------------------------------------------- */
#ifdef WITH_FFMPEG
@ -952,8 +952,8 @@ static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
#endif
/* ----------------------------------------------------------------------
- internal AVI (fallback) rebuilder
---------------------------------------------------------------------- */
* - internal AVI (fallback) rebuilder
* ---------------------------------------------------------------------- */
typedef struct FallbackIndexBuilderContext {
int anim_type;
@ -1116,8 +1116,8 @@ static void index_rebuild_fallback(FallbackIndexBuilderContext *context,
}
/* ----------------------------------------------------------------------
- public API
---------------------------------------------------------------------- */
* - public API
* ---------------------------------------------------------------------- */
IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Timecode_Type tcs_in_use,
IMB_Proxy_Size proxy_sizes_in_use, int quality)

@ -330,34 +330,34 @@ static void rna_Matte_t2_set(PointerRNA *ptr, float value)
static void rna_distance_matte_t1_set(PointerRNA *ptr, float value)
{
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
chroma->t1 = value;
chroma->t1 = value;
}
static void rna_distance_matte_t2_set(PointerRNA *ptr, float value)
{
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
chroma->t2 = value;
chroma->t2 = value;
}
static void rna_difference_matte_t1_set(PointerRNA *ptr, float value)
{
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
chroma->t1 = value;
chroma->t1 = value;
}
static void rna_difference_matte_t2_set(PointerRNA *ptr, float value)
{
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
bNode *node = (bNode*)ptr->data;
NodeChroma *chroma = node->storage;
chroma->t2 = value;
chroma->t2 = value;
}
@ -1966,14 +1966,14 @@ static void def_cmp_distance_matte(StructRNA *srna)
{
PropertyRNA *prop;
static EnumPropertyItem color_space_items[] = {
static EnumPropertyItem color_space_items[] = {
{1, "RGB", 0, "RGB", "RGB color space"},
{2, "YCC", 0, "YCC", "YCbCr Suppression"},
{0, NULL, 0, NULL, NULL}};
RNA_def_struct_sdna_from(srna, "NodeChroma", "storage");
RNA_def_struct_sdna_from(srna, "NodeChroma", "storage");
prop = RNA_def_property(srna, "channel", PROP_ENUM, PROP_NONE);
prop = RNA_def_property(srna, "channel", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "channel");
RNA_def_property_enum_items(prop, color_space_items);
RNA_def_property_ui_text(prop, "Channel", "");

@ -57,7 +57,7 @@
(void)0
#define DEF_GET_SET(type, arr) \
void rna_Test_ ## arr ## _get(PointerRNA * ptr, type * values) \
void rna_Test_ ## arr ## _get(PointerRNA * ptr, type * values) \
{ \
memcpy(values, arr, sizeof(arr)); \
} \
@ -69,7 +69,7 @@
(void)0
#define DEF_GET_SET_LEN(arr, max) \
static int rna_Test_ ## arr ## _get_length(PointerRNA * ptr) \
static int rna_Test_ ## arr ## _get_length(PointerRNA * ptr) \
{ \
return arr ## _len; \
} \

@ -782,8 +782,8 @@ static DerivedMesh * cutEdges(ExplodeModifierData *emd, DerivedMesh *dm)
return splitdm;
}
static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
ParticleSystemModifierData *psmd, Scene *scene, Object *ob,
DerivedMesh *to_explode)
ParticleSystemModifierData *psmd, Scene *scene, Object *ob,
DerivedMesh *to_explode)
{
DerivedMesh *explode, *dm=to_explode;
MFace *mf= NULL, *mface;

@ -104,9 +104,9 @@ static int isDisabled(ModifierData *md, int UNUSED(useRenderParams))
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
void (*walk)(void *userData, Object *ob, Object **obpoin),
void *userData)
ModifierData *md, Object *ob,
void (*walk)(void *userData, Object *ob, Object **obpoin),
void *userData)
{
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;

@ -92,7 +92,7 @@ static void node_composit_exec_color_matte(void *data, bNode *node, bNodeStack *
/*convert rgbbuf to hsv*/
composit1_pixel_processor(node, colorbuf, cbuf, in[0]->vec, do_rgba_to_hsva, CB_RGBA);
/*convert key to hsv*/
/*convert key to hsv*/
do_rgba_to_hsva(node, c->key, in[1]->vec);

@ -161,7 +161,7 @@ static void do_apply_spillmap_green(bNode *node, float* out, float *in, float *m
out[0]=in[0]+(ncs->uspillr*map[0]);
out[1]=in[1]-(ncs->uspillg*map[0]);
out[2]=in[2]+(ncs->uspillb*map[0]);
}
}
else {
out[0]=in[0];
out[1]=in[1];
@ -177,7 +177,7 @@ static void do_apply_spillmap_blue(bNode *node, float* out, float *in, float *ma
out[0]=in[0]+(ncs->uspillr*map[0]);
out[1]=in[1]+(ncs->uspillg*map[0]);
out[2]=in[2]-(ncs->uspillb*map[0]);
}
}
else {
out[0]=in[0];
out[1]=in[1];

@ -313,7 +313,7 @@ float *node_composit_get_float_buffer(RenderData *rd, ImBuf *ibuf, int *alloc)
}
/* note: this function is used for multilayer too, to ensure uniform
handling with BKE_image_get_ibuf() */
* handling with BKE_image_get_ibuf() */
static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *iuser)
{
ImBuf *ibuf;

@ -113,16 +113,16 @@ void register_node_type_cmp_sephsva(bNodeTreeType *ttype)
/* **************** COMBINE HSVA ******************** */
static bNodeSocketTemplate cmp_node_combhsva_in[]= {
{ SOCK_FLOAT, 1, "H", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "S", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
static bNodeSocketTemplate cmp_node_combhsva_in[] = {
{ SOCK_FLOAT, 1, "H", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "S", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
static bNodeSocketTemplate cmp_node_combhsva_out[]= {
{ SOCK_RGBA, 0, "Image"},
{ -1, 0, "" }
{ SOCK_RGBA, 0, "Image"},
{ -1, 0, "" }
};
static void do_comb_hsva(bNode *UNUSED(node), float *out, float *in1, float *in2, float *in3, float *in4)

@ -90,12 +90,12 @@ void register_node_type_sh_valtorgb(bNodeTreeType *ttype)
/* **************** RGBTOBW ******************** */
static bNodeSocketTemplate sh_node_rgbtobw_in[]= {
{ SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
{ SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_rgbtobw_out[]= {
{ SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
{ SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};

@ -138,8 +138,8 @@ void BPy_BM_init_types(void);
PyObject *BPyInit_bmesh_types(void);
enum {
BPY_BMFLAG_NOP = 0, /* do nothing */
BPY_BMFLAG_IS_WRAPPED = 1 /* the mesh is owned by editmode */
BPY_BMFLAG_NOP = 0, /* do nothing */
BPY_BMFLAG_IS_WRAPPED = 1 /* the mesh is owned by editmode */
};
PyObject *BPy_BMesh_CreatePyObject(BMesh *bm, int flag);

@ -5691,14 +5691,14 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
/* setup for shaded view or bake, so only lamps and materials are initialized */
/* type:
RE_BAKE_LIGHT: for shaded view, only add lamps
RE_BAKE_ALL: for baking, all lamps and objects
RE_BAKE_NORMALS:for baking, no lamps and only selected objects
RE_BAKE_AO: for baking, no lamps, but all objects
RE_BAKE_TEXTURE:for baking, no lamps, only selected objects
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
* RE_BAKE_LIGHT: for shaded view, only add lamps
* RE_BAKE_ALL: for baking, all lamps and objects
* RE_BAKE_NORMALS:for baking, no lamps and only selected objects
* RE_BAKE_AO: for baking, no lamps, but all objects
* RE_BAKE_TEXTURE:for baking, no lamps, only selected objects
* RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
* RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;

@ -815,8 +815,8 @@ char *WM_keymap_item_to_string(wmKeyMapItem *kmi, char *str, int len)
}
static wmKeyMapItem *wm_keymap_item_find_handlers(
const bContext *C, ListBase *handlers, const char *opname, int UNUSED(opcontext),
IDProperty *properties, int compare_props, int hotkey, wmKeyMap **keymap_r)
const bContext *C, ListBase *handlers, const char *opname, int UNUSED(opcontext),
IDProperty *properties, int compare_props, int hotkey, wmKeyMap **keymap_r)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmEventHandler *handler;
@ -856,8 +856,8 @@ static wmKeyMapItem *wm_keymap_item_find_handlers(
}
static wmKeyMapItem *wm_keymap_item_find_props(
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, int compare_props, int hotkey, wmKeyMap **keymap_r)
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, int compare_props, int hotkey, wmKeyMap **keymap_r)
{
wmWindow *win = CTX_wm_window(C);
ScrArea *sa = CTX_wm_area(C);
@ -906,8 +906,8 @@ static wmKeyMapItem *wm_keymap_item_find_props(
}
static wmKeyMapItem *wm_keymap_item_find(
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, const short hotkey, const short sloppy, wmKeyMap **keymap_r)
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, const short hotkey, const short sloppy, wmKeyMap **keymap_r)
{
wmKeyMapItem *found = wm_keymap_item_find_props(C, opname, opcontext, properties, 1, hotkey, keymap_r);
@ -918,8 +918,8 @@ static wmKeyMapItem *wm_keymap_item_find(
}
char *WM_key_event_operator_string(
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, const short sloppy, char *str, int len)
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, const short sloppy, char *str, int len)
{
wmKeyMapItem *kmi = wm_keymap_item_find(C, opname, opcontext, properties, 0, sloppy, NULL);
@ -932,8 +932,8 @@ char *WM_key_event_operator_string(
}
int WM_key_event_operator_id(
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, int hotkey, wmKeyMap **keymap_r)
const bContext *C, const char *opname, int opcontext,
IDProperty *properties, int hotkey, wmKeyMap **keymap_r)
{
wmKeyMapItem *kmi = wm_keymap_item_find(C, opname, opcontext, properties, hotkey, TRUE, keymap_r);

@ -33,10 +33,10 @@
#define __KX_CONVERTPROPERTIES_H__
void BL_ConvertProperties(struct Object* object,
class KX_GameObject* gameobj,
class SCA_TimeEventManager* timemgr,
class SCA_IScene* scene,
bool isInActiveLayer);
class KX_GameObject* gameobj,
class SCA_TimeEventManager* timemgr,
class SCA_IScene* scene,
bool isInActiveLayer);
#endif //__KX_CONVERTPROPERTIES_H__

@ -52,7 +52,7 @@ enum KX_PYGENSEQ_TYPE {
extern PyTypeObject KX_PythonSeq_Type;
#define BPy_KX_PythonSeq_Check(obj) \
(Py_TYPE(obj) == &KX_PythonSeq_Type)
(Py_TYPE(obj) == &KX_PythonSeq_Type)
typedef struct {
PyObject_VAR_HEAD