forked from bartvdbraak/blender
adding faces was setting the wrong flag, smooth rather then selected.
(commit 27533 by Campbell from render25 branch)
This commit is contained in:
parent
7c49cf2be9
commit
93915e9438
@ -697,7 +697,7 @@ static void mesh_add_faces(Mesh *mesh, int len)
|
||||
/* set default flags */
|
||||
mface= &mesh->mface[mesh->totface];
|
||||
for(i=0; i<len; i++, mface++)
|
||||
mface->flag= SELECT;
|
||||
mface->flag= ME_FACE_SEL;
|
||||
|
||||
mesh->totface= totface;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user