adding faces was setting the wrong flag, smooth rather then selected.

(commit 27533 by Campbell from render25 branch)
This commit is contained in:
Brecht Van Lommel 2010-03-16 17:59:11 +00:00
parent 7c49cf2be9
commit 93915e9438

@ -697,7 +697,7 @@ static void mesh_add_faces(Mesh *mesh, int len)
/* set default flags */
mface= &mesh->mface[mesh->totface];
for(i=0; i<len; i++, mface++)
mface->flag= SELECT;
mface->flag= ME_FACE_SEL;
mesh->totface= totface;
}