Moved the object and bone name fields out of the Transform panel in 3Dview properties. They're in a new panel now called 'Item'. Needs an update in the B.blend to put it on the top.

This commit is contained in:
William Reynish 2009-11-05 17:22:11 +00:00
parent 82baca3f36
commit 93b2ed3822
2 changed files with 33 additions and 19 deletions

@ -1338,6 +1338,33 @@ class VIEW3D_PT_3dview_properties(bpy.types.Panel):
layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
class VIEW3D_PT_3dview_item(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Item"
def poll(self, context):
return (context.active_object or context.bone or context.edit_bone)
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.itemL(text="", icon='ICON_OBJECT_DATA')
row.itemR(ob, "name", text="")
if ((context.active_bone or context.active_pchan) and ob.type == 'ARMATURE' and (ob.mode == 'EDIT' or ob.mode == 'POSE')):
bone = context.active_bone
if not bone:
pchan = context.active_pchan
if pchan:
bone = pchan.bone
row = layout.row()
row.itemL(text="", icon='ICON_BONE_DATA')
row.itemR(bone, "name", text="")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
@ -1664,7 +1691,8 @@ bpy.types.register(VIEW3D_MT_edit_armature)
bpy.types.register(VIEW3D_MT_edit_armature_parent)
bpy.types.register(VIEW3D_MT_edit_armature_roll)
bpy.types.register(VIEW3D_PT_3dview_properties) # Panels
bpy.types.register(VIEW3D_PT_3dview_item) # Panels
bpy.types.register(VIEW3D_PT_3dview_properties)
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
bpy.types.register(VIEW3D_PT_3dview_curvedisplay)

@ -590,18 +590,10 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
break;
}
if (!pchan) {
row= uiLayoutRow(layout, 0);
uiItemL(row, "No Active Bone", 0);
return;
}
row= uiLayoutRow(layout, 0);
// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&ob->id, &RNA_PoseChannel, pchan, &pchanptr);
uiItemL(row, "", ICON_BONE_DATA);
uiItemR(row, "", 0, &pchanptr, "name", 0);
col= uiLayoutColumn(layout, 0);
/* XXX: RNA buts show data in native types (i.e. quats, 4-component axis/angle, etc.)
@ -702,10 +694,9 @@ static void v3d_editarmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
if (!ebone)
return;
row= uiLayoutRow(layout, 0);
// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &eboneptr);
uiItemL(row, "", ICON_BONE_DATA);
uiItemR(row, "", 0, &eboneptr, "name", 0);
col= uiLayoutColumn(layout, 0);
uiItemR(col, "Head", 0, &eboneptr, "head", 0);
@ -732,10 +723,7 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob, float lim)
RNA_pointer_create(&mball->id, &RNA_MetaBall, mball, &mbptr);
row= uiLayoutRow(layout, 0);
uiItemL(row, "", ICON_META_DATA);
uiItemR(row, "", 0, &mbptr, "name", 0);
// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&mball->id, &RNA_MetaElement, mball->lastelem, &ptr);
@ -1089,8 +1077,6 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
col= uiLayoutColumn(pa->layout, 0);
row= uiLayoutRow(col, 0);
RNA_id_pointer_create(&ob->id, &obptr);
uiItemL(row, "", ICON_OBJECT_DATA);
uiItemR(row, "", 0, &obptr, "name", 0);
if(ob==obedit) {
if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, v3d, ob, lim);