forked from bartvdbraak/blender
Further tweaks to buildbot
- BF_BITNESS should be passed as a command line argument - Made it so CUDA binaries and OSL compiled scripts would be installed regardless WITH_BF_PYTHON (which seems to be quite obvious) - Disable overwrite install, so CUDA kernels installed by it's build target will be preserved when building blender itself.
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7c64109bce
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SConstruct
39
SConstruct
@ -746,29 +746,30 @@ if env['OURPLATFORM']!='darwin':
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source=['intern/cycles/doc/license/'+s for s in source]
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scriptinstall.append(env.Install(dir=dir,source=source))
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# cuda binaries
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if env['WITH_BF_CYCLES_CUDA_BINARIES']:
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dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
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for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
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kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
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cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
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cubininstall.append(env.Install(dir=dir,source=cubin_file))
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if env['WITH_BF_CYCLES']:
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# cuda binaries
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if env['WITH_BF_CYCLES_CUDA_BINARIES']:
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dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
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for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
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kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
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cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
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cubininstall.append(env.Install(dir=dir,source=cubin_file))
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# osl shaders
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if env['WITH_BF_CYCLES_OSL']:
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dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
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# osl shaders
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if env['WITH_BF_CYCLES_OSL']:
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dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
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osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
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oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
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osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
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oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
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headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
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source=['intern/cycles/kernel/shaders/'+s for s in headers]
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scriptinstall.append(env.Install(dir=dir,source=source))
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headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
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source=['intern/cycles/kernel/shaders/'+s for s in headers]
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scriptinstall.append(env.Install(dir=dir,source=source))
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for f in os.listdir(osl_source_dir):
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if f.endswith('.osl'):
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oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
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scriptinstall.append(env.Install(dir=dir,source=oso_file))
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for f in os.listdir(osl_source_dir):
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if f.endswith('.osl'):
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oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
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scriptinstall.append(env.Install(dir=dir,source=oso_file))
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if env['WITH_BF_OCIO']:
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colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
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@ -1,6 +1,5 @@
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BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
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BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
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BF_NUMJOBS = 1
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BF_BITNESS = 32
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
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@ -1,6 +1,5 @@
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BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
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BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
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BF_NUMJOBS = 1
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BF_BITNESS = 64
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
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@ -1,6 +1,7 @@
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BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
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BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
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BF_NUMJOBS = 4
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WITHOUT_BF_OVERWRITE_INSTALL = True
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# Python configuration
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BF_PYTHON_VERSION = '3.3'
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@ -1,6 +1,7 @@
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BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
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BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
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BF_NUMJOBS = 4
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WITHOUT_BF_OVERWRITE_INSTALL = True
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# Python configuration
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BF_PYTHON_VERSION = '3.3'
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@ -64,7 +64,8 @@ else:
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if builder.endswith('linux_glibc211_x86_64_scons'):
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configs = ['user-config-player-glibc211-x86_64.py',
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'user-config-cuda-glibc211-x86_64.py',
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'user-config-glibc211-x86_64.py']
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'user-config-glibc211-x86_64.py'
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]
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chroot_name = 'buildbot_squeeze_x86_64'
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cuda_chroot = 'buildbot_squeeze_x86_64'
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elif builder.endswith('linux_glibc211_i386_scons'):
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@ -77,8 +78,8 @@ else:
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cuda_chroot = 'buildbot_squeeze_x86_64'
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# Compilation will happen inside of chroot environment
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prog_scons_cmd = ['schroot', '-c', chroot_name] + scons_cmd
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cuda_scons_cmd = ['schroot', '-c', cuda_chroot] + scons_cmd
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prog_scons_cmd = ['schroot', '-c', chroot_name, '--'] + scons_cmd
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cuda_scons_cmd = ['schroot', '-c', cuda_chroot, '--'] + scons_cmd
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# We're using the same rules as release builder, so tweak
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# build and install dirs
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@ -112,6 +113,11 @@ else:
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elif config.find('cuda') != -1:
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scons_options.append('cudakernels')
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cur_scons_cmd = cuda_scons_cmd
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if config.find('i686') != -1:
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scons_options.append('BF_BITNESS=32')
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elif config.find('x86_64') != -1:
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scons_options.append('BF_BITNESS=64')
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else:
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scons_options.append('blender')
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cur_scons_cmd = prog_scons_cmd
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