2.5 - IK Constraint Tools + Constraint Editing Tweaks

* Add/Remove IK now works again using Shift-I and Ctrl-Alt-I as before. The code for this is now located in editconstraint.c for now...

* Adding constraints with automatically added targets works again. It's a relief that the old code still works (with a minor tweak)
This commit is contained in:
Joshua Leung 2009-07-21 04:21:07 +00:00
parent 74fce51841
commit 93f2743b0f
5 changed files with 169 additions and 74 deletions

@ -253,8 +253,8 @@ void ED_keymap_armature(wmWindowManager *wm)
WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
//WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
//WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, /*KM_CTRL|*/KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
// XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith
WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0);

@ -85,13 +85,11 @@
/* ************* XXX *************** */
static int movetolayer_short_buts() {return 1;}
static int okee() {return 0;}
static int pupmenu() {return 0;}
static void waitcursor() {};
static void error() {};
static void BIF_undo_push() {}
static void countall() {}
static void add_constraint() {}
static void autokeyframe_pose_cb_func() {}
/* ************* XXX *************** */
@ -587,60 +585,6 @@ void POSE_OT_select_hierarchy(wmOperatorType *ot)
}
void pose_add_IK(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
Object *ob= OBACT;
/* paranoia checks */
if(!ob && !ob->pose) return;
if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return;
add_constraint(1); /* 1 means only IK */
}
/* context: all selected channels */
void pose_clear_IK(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
Object *ob= OBACT;
bArmature *arm= ob->data;
bPoseChannel *pchan;
bConstraint *con;
bConstraint *next;
/* paranoia checks */
if(!ob && !ob->pose) return;
if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return;
if(pose_has_protected_selected(ob, 0, 1))
return;
if(okee("Remove IK constraint(s)")==0) return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(arm->layer & pchan->bone->layer) {
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
for(con= pchan->constraints.first; con; con= next) {
next= con->next;
if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
BLI_remlink(&pchan->constraints, con);
free_constraint_data(con);
MEM_freeN(con);
}
}
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
}
}
}
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations
BIF_undo_push("Remove IK constraint(s)");
}
void pose_copy_menu(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context

@ -807,6 +807,7 @@ void OBJECT_OT_constraints_clear(wmOperatorType *ot)
static short get_new_constraint_target(bContext *C, int con_type, Object **tar_ob, bPoseChannel **tar_pchan, short add)
{
Object *obact= CTX_data_active_object(C);
bPoseChannel *pchanact= get_active_posechannel(obact);
short only_curve= 0, only_mesh= 0, only_ob= 0;
short found= 0;
@ -830,21 +831,24 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o
return 0;
/* restricted target-type constraints -------------- */
/* NOTE: for these, we cannot try to add a target object if no valid ones are found, since that doesn't work */
/* curve-based constraints - set the only_curve and only_ob flags */
case CONSTRAINT_TYPE_TRACKTO:
case CONSTRAINT_TYPE_CLAMPTO:
case CONSTRAINT_TYPE_FOLLOWPATH:
only_curve= 1;
only_ob= 1;
add= 0;
break;
/* mesh only? */
case CONSTRAINT_TYPE_SHRINKWRAP:
only_mesh= 1;
only_ob= 1;
add= 0;
break;
/* object only */
/* object only - add here is ok? */
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
only_ob= 1;
break;
@ -855,13 +859,15 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o
/* search in list of selected Pose-Channels for target */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans)
{
/* just use the first one that we encounter... */
/* just use the first one that we encounter, as long as it is not the active one */
if (pchan != pchanact) {
*tar_ob= obact;
*tar_pchan= pchan;
found= 1;
break;
}
}
CTX_DATA_END;
}
@ -896,11 +902,13 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o
/* if still not found, add a new empty to act as a target (if allowed) */
if ((found == 0) && (add)) {
#if 0 // XXX old code to be fixed
Base *base= BASACT, *newbase;
Scene *scene= CTX_data_scene(C);
Base *base= BASACT, *newbase=NULL;
Object *obt;
/* add new target object */
obt= add_object(scene, OB_EMPTY);
/* set layers OK */
newbase= BASACT;
newbase->lay= base->lay;
@ -908,20 +916,24 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o
/* transform cent to global coords for loc */
if (pchanact) {
if (only_IK)
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
/* since by default, IK targets the tip of the last bone, use the tip of the active PoseChannel
* if adding a target for an IK Constraint
*/
if (con_type == CONSTRAINT_TYPE_KINEMATIC)
VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_tail);
else
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_head);
}
else
VECCOPY(obt->loc, ob->obmat[3]);
//set_constraint_nth_target(con, obt, "", 0);
VECCOPY(obt->loc, obact->obmat[3]);
/* restore, add_object sets active */
BASACT= base;
base->flag |= SELECT;
#endif // XXX old code to be ported
/* make our new target the new object */
*tar_ob= obt;
found= 1;
}
/* return whether there's any target */
@ -1191,3 +1203,137 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot)
RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
}
/************************ IK Constraint operators *********************/
/* NOTE: only for Pose-Channels */
// TODO: should these be here, or back in editors/armature/poseobject.c again?
/* present menu with options + validation for targets to use */
static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
Object *ob= CTX_data_active_object(C);
bPoseChannel *pchan= get_active_posechannel(ob);
bConstraint *con= NULL;
uiPopupMenu *pup;
uiLayout *layout;
Object *tar_ob= NULL;
bPoseChannel *tar_pchan= NULL;
/* must have active bone */
if (ELEM(NULL, ob, pchan)) {
BKE_report(op->reports, RPT_ERROR, "Must have active bone to add IK Constraint to.");
return OPERATOR_CANCELLED;
}
/* bone must not have any constraints already */
for (con= pchan->constraints.first; con; con= con->next) {
if (con->type==CONSTRAINT_TYPE_KINEMATIC) break;
}
if (con) {
BKE_report(op->reports, RPT_ERROR, "Bone already has IK Constraint.");
return OPERATOR_CANCELLED;
}
/* prepare popup menu to choose targetting options */
pup= uiPupMenuBegin(C, "Add IK", 0);
layout= uiPupMenuLayout(pup);
/* the type of targets we'll set determines the menu entries to show... */
if (get_new_constraint_target(C, CONSTRAINT_TYPE_KINEMATIC, &tar_ob, &tar_pchan, 0)) {
/* bone target, or object target?
* - the only thing that matters is that we want a target...
*/
if (tar_pchan)
uiItemBooleanO(layout, "To Active Bone", 0, "POSE_OT_ik_add", "with_targets", 1);
else
uiItemBooleanO(layout, "To Active Object", 0, "POSE_OT_ik_add", "with_targets", 1);
}
else {
/* we have a choice of adding to a new empty, or not setting any target (targetless IK) */
uiItemBooleanO(layout, "To New Empty Object", 0, "POSE_OT_ik_add", "with_targets", 1);
uiItemBooleanO(layout, "Without Targets", 0, "POSE_OT_ik_add", "with_targets", 0);
}
/* finish building the menu, and process it (should result in calling self again) */
uiPupMenuEnd(C, pup);
return OPERATOR_CANCELLED;
}
/* call constraint_add_exec() to add the IK constraint */
static int pose_ik_add_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
int with_targets= RNA_boolean_get(op->ptr, "with_targets");
/* add the constraint - all necessary checks should have been done by the invoke() callback already... */
return constraint_add_exec(C, op, ob, get_active_constraints(ob), CONSTRAINT_TYPE_KINEMATIC, with_targets);
}
void POSE_OT_ik_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add IK to Bone";
ot->description= "Add IK Constraint to the active Bone.";
ot->idname= "POSE_OT_ik_add";
/* api callbacks */
ot->invoke= pose_ik_add_invoke;
ot->exec= pose_ik_add_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "with_targets", 1, "With Targets", "Assign IK Constraint with targets derived from the select bones/objects");
}
/* ------------------ */
/* remove IK constraints from selected bones */
static int pose_ik_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
/* only remove IK Constraints */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans)
{
bConstraint *con, *next;
// TODO: should we be checking if these contraints were local before we try and remove them?
for (con= pchan->constraints.first; con; con= next) {
next= con->next;
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
free_constraint_data(con);
BLI_freelinkN(&pchan->constraints, con);
}
}
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
}
CTX_DATA_END;
/* */
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_REMOVED, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_ik_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove IK";
ot->description= "Remove all IK Constraints from selected bones.";
ot->idname= "POSE_OT_ik_clear";
/* api callbacks */
ot->exec= pose_ik_clear_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}

@ -111,6 +111,9 @@ void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot);
void OBJECT_OT_constraints_clear(struct wmOperatorType *ot);
void POSE_OT_constraints_clear(struct wmOperatorType *ot);
void POSE_OT_ik_add(struct wmOperatorType *ot);
void POSE_OT_ik_clear(struct wmOperatorType *ot);
void CONSTRAINT_OT_delete(struct wmOperatorType *ot);
void CONSTRAINT_OT_move_up(struct wmOperatorType *ot);

@ -119,6 +119,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(POSE_OT_ik_add);
WM_operatortype_append(POSE_OT_ik_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);