forked from bartvdbraak/blender
Fix for a wrong threads count shown in Freestyle debug mode (--debug-freestyle).
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@ -104,7 +104,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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BKE_scene_disable_color_management(freestyle_scene);
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("%s: %d threads\n", __func__, freestyle_scene->r.threads);
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printf("%s: %d thread(s)\n", __func__, BKE_render_num_threads(&freestyle_scene->r));
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}
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// Render layer
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