forked from bartvdbraak/blender
fixed a lot of interface update issues.
big thanks to broken !
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8718b91af0
commit
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@ -1523,7 +1523,7 @@ void add_primitiveArmature(int type)
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countall();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWBUTSALL, 0);
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allqueue(REDRAWBUTSHEAD, 0);
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allqueue(REDRAWBUTSCONSTRAINT, 0);
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allqueue(REDRAWNLA, 0);
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@ -3796,7 +3796,7 @@ void add_primitiveCurve(int stype)
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BLI_addtail(&editNurb, nu);
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makeDispList(G.obedit);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWBUTSALL, 0);
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countall();
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allqueue(REDRAWVIEW3D, 0);
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@ -3829,7 +3829,7 @@ void add_primitiveNurb(int type)
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BLI_addtail(&editNurb,nu);
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makeDispList(G.obedit);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWBUTSALL, 0);
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countall();
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allqueue(REDRAWVIEW3D, 0);
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@ -627,6 +627,7 @@ void add_primitiveFont(int dummy_argument)
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make_editText();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSALL, 0);
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}
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void to_upper(void)
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@ -4539,7 +4539,7 @@ void add_primitiveMesh(int type)
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWHEADERS, 0);
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allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWBUTSALL, 0);
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makeDispList(G.obedit);
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if (type==13) notice("Oooh Oooh Oooh");
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@ -2200,6 +2200,7 @@ void do_info_buttons(unsigned short event)
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set_scene(sce);
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}
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BIF_preview_changed(G.buts);
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break;
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case B_INFODELSCE:
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