forked from bartvdbraak/blender
Another fix for #31743: check for DM's verts number matches passed number of vertices
Now bevelled splines shall work in the same way as meshes.
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@ -118,7 +118,7 @@ static void smoothModifier_do(
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fac = smd->fac;
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facm = 1 - fac;
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if (ob->type == OB_MESH) {
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if (dm->getNumVerts(dm) == numVerts) {
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medges = dm->getEdgeArray(dm);
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numDMEdges = dm->getNumEdges(dm);
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}
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