forked from bartvdbraak/blender
Code cleanup:
* Remove already deprecated USER_DISABLE_AA flag from code, only commented DNA flag left.
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@ -3253,7 +3253,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
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/* enables anti-aliasing for 3D view drawing */
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if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
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// if (!(U.gameflags & USER_DISABLE_AA))
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glEnable(GL_MULTISAMPLE_ARB);
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}
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@ -3371,7 +3370,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
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/* Disable back anti-aliasing */
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if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
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// if (!(U.gameflags & USER_DISABLE_AA))
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glDisable(GL_MULTISAMPLE_ARB);
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}
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@ -3481,13 +3481,6 @@ static void rna_def_userdef_system(BlenderRNA *brna)
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/* this isn't essential but nice to check if VBO draws any differently */
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RNA_def_property_update(prop, NC_WINDOW, NULL);
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#if 0
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prop = RNA_def_property(srna, "use_antialiasing", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_AA);
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RNA_def_property_ui_text(prop, "Anti-aliasing",
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"Use anti-aliasing for the 3D view (may impact redraw performance)");
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#endif
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prop = RNA_def_property(srna, "anisotropic_filter", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "anisotropic_filter");
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RNA_def_property_enum_items(prop, anisotropic_items);
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