Undo System: remove nested edit-mode undo calls

Regression in recent undo system changes,
This caused T55048.

When each mode had its own undo stack it was important
to initialize it when entering edit-mode.
This commit is contained in:
Campbell Barton 2018-05-15 10:02:01 +02:00
parent ae8225ba6d
commit 9636cab009
10 changed files with 29 additions and 41 deletions

@ -2720,8 +2720,9 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
adt->flag |= ADT_UI_ACTIVE;
/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
if (ob != sce->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
if (ob != sce->obedit) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
}

@ -516,10 +516,6 @@ static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf)
}
}
/* ED_object_add_type doesnt do an undo, is needed for redo operator on primitive */
if (newob && enter_editmode)
ED_undo_push(C, "Enter Editmode");
ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
dia = RNA_float_get(op->ptr, "radius");
mul_mat3_m4_fl(mat, dia);

@ -115,10 +115,9 @@ void ED_object_parent(struct Object *ob, struct Object *parent, const int type,
enum {
EM_FREEDATA = (1 << 0),
EM_WAITCURSOR = (1 << 1),
EM_DO_UNDO = (1 << 2),
EM_IGNORE_LAYER = (1 << 3),
};
void ED_object_editmode_exit_ex(struct bContext *C, struct Scene *scene, struct Object *obedit, int flag);
void ED_object_editmode_exit_ex(struct Scene *scene, struct Object *obedit, int flag);
void ED_object_editmode_exit(struct bContext *C, int flag);
void ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_load(struct Object *obedit);

@ -72,7 +72,7 @@ static Object *make_prim_init(
obedit = ED_object_add_type(C, OB_MESH, idname, loc, rot, false, layer);
/* create editmode */
ED_object_editmode_enter(C, EM_DO_UNDO | EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
ED_object_editmode_enter(C, EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
*was_editmode = true;
}
@ -95,7 +95,7 @@ static void make_prim_finish(bContext *C, Object *obedit, bool was_editmode, int
/* userdef */
if (exit_editmode) {
ED_object_editmode_exit(C, EM_FREEDATA); /* adding EM_DO_UNDO messes up operator redo */
ED_object_editmode_exit(C, EM_FREEDATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
}

@ -358,7 +358,7 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
copy_v3_v3(obedit->rot, rot);
}
ED_object_editmode_enter(C, EM_DO_UNDO | EM_IGNORE_LAYER);
ED_object_editmode_enter(C, EM_IGNORE_LAYER);
em = BKE_editmesh_from_object(obedit);
if (!createob) {

@ -411,8 +411,9 @@ Object *ED_object_add_type(
Object *ob;
/* for as long scene has editmode... */
if (CTX_data_edit_object(C))
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
if (CTX_data_edit_object(C)) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
/* deselects all, sets scene->basact */
ob = BKE_object_add(bmain, scene, type, name);

@ -444,14 +444,11 @@ bool ED_object_editmode_load(Object *obedit)
}
/**
* \param C: Can be NULL, only if #EM_DO_UNDO isn't set.
* \param flag:
* - Only in exceptional cases should #EM_DO_UNDO NOT be in the flag.
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
void ED_object_editmode_exit_ex(bContext *C, Scene *scene, Object *obedit, int flag)
void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
{
BLI_assert(C || !(flag & EM_DO_UNDO));
const bool freedata = (flag & EM_FREEDATA) != 0;
if (flag & EM_WAITCURSOR) waitcursor(1);
@ -486,16 +483,8 @@ void ED_object_editmode_exit_ex(bContext *C, Scene *scene, Object *obedit, int f
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA);
if (flag & EM_DO_UNDO)
ED_undo_push(C, "Editmode");
if (C != NULL) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
else {
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
@ -507,7 +496,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
ED_object_editmode_exit_ex(C, scene, obedit, flag);
ED_object_editmode_exit_ex(scene, obedit, flag);
}
void ED_object_editmode_enter(bContext *C, int flag)
@ -638,7 +627,6 @@ void ED_object_editmode_enter(bContext *C, int flag)
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
if (flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
if (flag & EM_WAITCURSOR) waitcursor(0);
}
@ -655,11 +643,12 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
}
}
if (!is_mode_set)
if (!is_mode_set) {
ED_object_editmode_enter(C, EM_WAITCURSOR);
else
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
}
else {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
ED_space_image_uv_sculpt_update(CTX_wm_manager(C), scene);
return OPERATOR_FINISHED;
@ -713,7 +702,7 @@ static int posemode_exec(bContext *C, wmOperator *op)
if (ob->type == OB_ARMATURE) {
if (ob == CTX_data_edit_object(C)) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
ED_object_editmode_exit(C, EM_FREEDATA);
is_mode_set = false;
}

@ -1381,9 +1381,10 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
if (screen == NULL)
return;
if (ed_screen_used(CTX_wm_manager(C), screen))
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
if (ed_screen_used(CTX_wm_manager(C), screen)) {
ED_object_editmode_exit(C, EM_FREEDATA);
}
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {

@ -241,7 +241,7 @@ static eOLDrawState tree_element_set_active_object(
}
if (ob != scene->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
return OL_DRAWSEL_NORMAL;
}
@ -715,7 +715,7 @@ static eOLDrawState tree_element_active_pose(
if (set != OL_SETSEL_NONE) {
if (scene->obedit) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
if (ob->mode & OB_MODE_POSE) {

@ -417,8 +417,9 @@ static void object_delete_cb(
}
// check also library later
if (scene->obedit == base->object)
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
if (scene->obedit == base->object) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
/* leave for ED_outliner_id_unref to handle */
@ -873,7 +874,7 @@ static void object_delete_hierarchy_cb(
/* Check also library later. */
for (; obedit && (obedit != base->object); obedit = obedit->parent);
if (obedit == base->object) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
}
outline_delete_hierarchy(C, reports, scene, base);