code cleanup: inconsistent 'break' placement in BKE_object_minmax

This commit is contained in:
Campbell Barton 2013-07-19 10:40:12 +00:00
parent efc7b7a285
commit 965d2fd426

@ -2357,8 +2357,9 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
/* Use the object bounding box so that modifier output
* gets taken into account */
if (ob->bb)
if (ob->bb) {
bb = *(ob->bb);
}
else {
if (cu->bb == NULL)
BKE_curve_texspace_calc(cu);
@ -2370,8 +2371,8 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
minmax_v3v3_v3(min_r, max_r, bb.vec[a]);
}
change = TRUE;
}
break;
}
case OB_LATTICE:
{
Lattice *lt = ob->data;
@ -2387,9 +2388,10 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
}
}
change = TRUE;
}
break;
}
case OB_ARMATURE:
{
if (ob->pose) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
@ -2408,6 +2410,7 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
}
}
break;
}
case OB_MESH:
{
Mesh *me = BKE_mesh_from_object(ob);
@ -2421,8 +2424,8 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
}
change = TRUE;
}
}
break;
}
case OB_MBALL:
{
float ob_min[3], ob_max[3];